PS3, PC Sales Lead EA Revenue in Q1 2009
The figure marks a $409M year-over-year increase above EA's 2008 Q1 revenue of $395M, led by PlayStation 3 sales amounting to $139M. PC software followed at $86M, while Xbox 360 sales came in third with $81M in the quarter ending June 30, 2008.
Meanwhile, net loss for the quarter was $95 million, down from $132 million from the first quarter of last year.
The company cited EA DICE's Battlefield: Bad Company (PS3, 360) and the BioWare and Demiurge co-developed PC edition of Mass Effect as examples of critically well-received games released in the quarter.
"We are now seeing the early returns of the change agenda we started last year," said EA CEO John Riccitiello. "Innovation and quality are rising, our games are more accessible and fun, and we have more new titles than at any time in our history."
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I am so glad to hear that the PC version of Mass Effect did well. That was the news I was waiting for.
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I haven't run into many bugs, and it will be interesting to hear if a few of the crashes (which seemed to be linked to AMD cpu's which were mentioned in the patch notes) that I had heard about have been fixed via 1.01. My only major complaints are the horrific shadows (but then that's more of an argument of shadows on PC vs. no shadows on 360... and you can turn the shadows off on PC as well) and that the horrifically uneven distribution of texture resolution in Mass Effect is only all the more blatantly apparent at resolutions higher than 1280x720 ("720p", which is what the 360 outputs ME at)- despite that they have upgraded the resolution of many of the textures. But that's an issue on the 360 as well.
Otherwise, I wasn't sure I'd like Mass Effect PC, but ultimately went for it anyway. I was originally annoyed with the graphical direction of the game which clearly was console-oriented (toss all of the 360's VRAM at a few textures and leave everything else at GameCube resolution and then only show the good-looking stuff in screenshots and cull out the rest with film grain!), but the tiny tweaks and improvements the PC version have received have grown on me greatly and allowed me to enjoy the game far more than I'd expected I would given the complaints my 360-owning friends had related to me. Smooth, 60fps, k/m control, the retooled combat system (far, far more tactical and on the whole I enjoy ME's battle system and really can't imagine playing the game anymore without a few of the seemingly minor upgrades the PC version got), must faster loads (even if we do have to look at that stupid pixellated disc occasionally), and all the other tiny tweaks that went into the game really shine through- in my opinion, anyway.-
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Definitely. But ME on the 360 already has the same issue of varying texture qualities. Although I will definitely agree that their choice to only upgrade the already upgraded textures definitely makes the disparity far more noticeable.
On a side note, w00t for DMC 4 PC and I can't wait for Resident Evil 5 PC, xD -
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