Get Resistance 2 Beta Access via Pre-order or Qore; Online Co-op Campaign Uses Multiplayer Maps
Update: Insomniac Games has informed Shacknews that Qore represents "only one way into the public [Resistance 2] beta," which is planned for worldwide availability.
"There will be many ways in, including a pre-order program we'll announce soon that will grant the earliest access to the public beta," noted Insomniac's James Stevenson.
Original Story: The August issue of Sony and Future Publishing's downloadable PlayStation 3 video magazine Qore, priced at $2.99, will contain an exclusive invitation to the online beta for Insomniac's upcoming first person shooter Resistance 2 (PS3).
Resistance 2 is slated to include 60-person online class-based competitive multiplayer and 8-person online cooperative play in addition to the expected single player mode.
The class-based co-op campaign will have players facing off against AI opponents and sub-bosses in the game's multiplayer maps, Insomniac recently confirmed to Shacknews, with players able to unlock new abilities by earning experience.
The beta is slated to begin in late September, going by the Sony-issued mailing that broke the news, though it contained no details on the included modes.
The full version of Resistance 2 hits retailers in November. Qore is released on a monthly basis via the online PlayStation Store, with the next issue due August 7.
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So its not real co-op then , good job sony.
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Co-op is SP/MP crossover. Teaming up with a human to go through the Single Player Missions/Campaign, killing AI. I don't understand the difficulty making co-op work, with so many games having squads nowadays.
And it's CERTAINLY not overrated. DoomAliens proved that. Actually, wait...D&D Basic Edition proved that. -
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I understand that this is different from the traditional co-op, but if it involves players cooperating towards a common goal, I don't see how it isn't "real". When I play Warcraft 3 or Starcraft on battle.net on a team with friends vs. computers, I don't feel like I'm not "really" cooperating with them just because it's not a single player campaign.
With the narratives in FPS's today, single player campaign co-op is impractical anyway. The long dialogue sessions, cutscenes, etc. just serve as obstacles between the next action sequence. If this stuff is skippable, then the whole point of a campaign is lost anyway. I don't mind sitting around and watching dialogue and cutscenes when I'm alone, but when I'm online, I kind of want to get to the action. I'm interested in seeing what Insomniac can do to provide a unique co-op experience using multiplayer maps. With the 60 player limit, the maps are probably massive, Battlefield 2 sized maps, so a multi-objective based campaign within those maps seems entirely feasible.
I understand that some people just aren't good at FPS's. Some can't make it through the single player campaign by themselves, and need a skilled friend to pull their dead weight around so they can experience the storyline. That's a bummer, but they can always swallow their pride and play on "easy".
(that last paragraph was a joke btw) -
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