Diablo 3: What We Know So Far
With Blizzard's Saturday announcement of Diablo 3 came a veritable whirlwind of details in the form of developer interviews, panels, and gameplay demonstrations.
After becoming frustrated with the lack of consolidation, I've compiled a simple
With Blizzard's Saturday announcement of Diablo 3 came a veritable whirlwind of details in the form of developer interviews, panels, and gameplay demonstrations.
After becoming frustrated with the lack of consolidation, I've compiled a simple bullet-point list of all the known features, changes and additions to the series in the new sequel.
Considering the wealth of knowledge, I'm sure I've missed a thing or two. Feel free to use this as an opportunity to share tidbits of information, and to speculate on all things unknown.
Table of Contents:
1. General Overview
2. Gameplay
3. Questing
4. Interface
5. Multiplayer
6. Classes
7. Monsters
8. Story
9. Screenshots and Video
1. General Overview
- Largely follows in the style of past Diablo games.
- Controls and camera kept simple, but depth of combat enhanced.
- The story takes place 20 years after the events of Diablo II.
- Greater emphasis has been placed on a character-driven story.
- Targeting a length similar to Diablo II, which ran four acts.
- Uses a new in-house 3D engine and the Havok physics engine.
- Has been in development for four or five years. Was rebooted after Blizzard North shut down in March 2005.
- The game is "really far along," and is "really fun to play already." (Source: GameSpot)
- Dev team now up to 50-55 employees.
- Will ship simultaneously on Mac and PC.
- No plans for a console version.
- No decisions made on financial model.
- Blizzard challenged themselves to add color to the art style while maintaining the dark, gothic feel of the previous titles.