Take-Two Exploring Multiple DLC Approaches, CEO Laments Pulling Content for Later Sale
According to Kotaku, Zelnick voiced concern over the practice of stripping content from a game to be later sold as DLC—something which has brought a fair amount of controversy to competing publisher Electronic Arts.
"You can't pull content out of a console game and then sell it to people later; it's not a good experience," he said, adding that better ideas could include downloads which would "change the way characters look, [add] weapons, cars and the like."
The chairman noted that Take-Two could improve response by shifting business away from packaged retail products and towards digital distribution and pay-for-content models, similar to EA DICE's Battlefield Heroes.
"If we can get a good model for episodic content for high quality titles, that should be a pretty profitable business because there are no hard goods associated with it," he said.
Take-Two's publishing efforts cover a wide range of genres, including 2K Games BioShock and Rockstar's Grand Theft Auto. The company is currently planning two pieces of episodic content early next year for the recently released Grand Theft Auto IV.
Ninja Gaiden II director and departing Team Ninja lead Tomonobu Itagaki raised similar concerns over paid content downloads which unlock content already on the disc, telling Shacknews earlier this year that "games like that should cease to exist from this planet."
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THAT is what I want to hear from a guy in charge. Good job.
Stripping for DLC is total bullshit.-
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That's great, but it still doesn't change the fact that EA has a bad reputation for this sort of thing, including selling DLC that simply unlocks what's on the disc. I'm glad to see that this sort of thing is fading away, but EA still has a long way to go before earning back consumers' trust when it comes to downloadable content.
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So the thing is that its actually really hard to do significant DLC in an online console game without putting it on the disc first. The problem is that for other people to see it, they have to have the content. Criterion is working around it by saying, flat-out, "no multiplayer without a hard drive". Most game developers wouldn't have be able to get Microsoft to sign off on that, but EA managed.
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I think what happened is that they were one of the first to try small paid DLC alongside Bethesda, and got a lasting rep for it from there regardless of whether or not they did it anymore (that BF: BC mess didn't help). People forgot quickly enough about Bethesda's horse armor, but they still remember EA's part a couple years down the line.
I'm guessing they're going to get the same BS out of Mass Effect's SecuROM implementation, just because it's the first time a lot of people were told what was happening and it's all they'll remember.
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