iPhone Games, $200 iPhone Revealed
The 3G iPhone will debut in 22 countries July 11. It is likely that the App Store and iPhone 2.0 software will appear on that day, as an early July release was teased, though Apple has yet to specify an exact date.
Update 7: The company has revealed the iPhone 3G, which, compared to the original iPhone, is thinner, has 3G and GPS support plus a plastic back. No word yet on pricing or a possible price drop for the standard iPhone.
Update 6: Jobs says that "the number one reason people didn't buy iPhones is because they just can't afford it...as we arrive on the iPhone's first birthday, we're going to take it to the next level."
Update 5: The App Store will be available in 62 countries. Applications less than 10MB can be downloaded through the cell phone network--anything larger will require a wireless access point or iTunes.
Apple CEO Steve Jobs reaffirmed that App Store developers will keep 70% of revenue from their products. Developers can also set their own prices and there are no credit card or hosting fees, even with free applications.
The free iPhone 2.0 firmware that enables the App Store functionality will not be available until early July. iTouch users will be able to receive the software for $9.99.
Update 4: After some impressive game revelations and media, it appears that the gaming portion of the presentation is over. Now we are just waiting for Apple to reveal when the App Store will launch.
Update 3: Digital Legends has announced a unnamed action-adventure title that will be available in September.
The title sports dynamic shadows, touch controls, OpenGL, and was ported to the iPhone within four days.Update 2: Pangaea Software has revealed Mac to iPhone game ports: Enigmo and Cro-Mag Rally.
Enigmo is a physics-based puzzle game. Cro-Mag Rally is a racer that uses the iPhone as a steering wheel. The below screenshots are from the original OS X versions.
Both will sell for $9.99, and both were ported from OS X to iPhone in roughly three days.
Update 1: Apple has unveiled details and screenshots of Sega's Super Monkey Ball, which will be available for $9.99 when the App Store launches. The company has yet to specify when exactly that will be.
Containing 110 stages, the tilt-controlled game was developed by Other Ocean Interactive across roughly four months. Thanks to Engadget and Gizmodo for the pictures and info.
Original Story: In just a few minutes, Apple is poised to pull back the curtain on its stable of externally-developed iPhone games and applications.
Several titles, such as Spore, Super Monkey Ball and Peggle, have been previously announced. However, many more are expected to be revealed at today's Apple Worldwide Developer Conference 2008 keynote address, with some speculating that the iPhone "could kill Nintendo DS."
Given Apple's tradition of providing products immediately after they are announced, it is extremely possible that many iPhone games will be available through the iTunes Store when it relaunches after the keynote.
Shacknews will be following the conference live and will be updating with product announcements and details as they are unveiled. In the meantime, please use this story as the center for all your iPhone and WWDC-related discussion.
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If the iphone ever "kills" the DS, I'll eat my foot.
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I don't understand why every competing product needs to be a killer anyway. Thats why I hate that term. The iphone/ipod touch could be a real fun game device if this takes off, but I fail to see how they would directly compete with a giant like Nintendo. Just make some games as a bonus, like the way cell phones have snake.
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