TF2's Pyro Getting Unlockable Weapons Next, Upcoming Character Trailer Is 'Meet the Sniper'

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Valve has revealed that the Pyro will be the next Team Fortress 2 class to receive class-specific achievements and unlockable weapons, with the Sniper being the next to be featured in a series of character-based trailers.

The company introduced the concept of unlockables earlier this year via a set of Medic-specific achievements and weapons, with players earning new equipment when as they completed 12, 24, and all of the 36 achievements. Valve plans to eventually grace the seven remaining classes with new armament in due time.

No details as to when the Pyro achievements and weapons will be available were provided to CVG, though Team Fortress 2 director Robin Walker previously told Shacknews that, "we're really excited about where TF2 will be going over the next year," suggesting that the studio may be hoping to release all of the updates within that time.

The free update is likely to hit the PC version first. Though Valve has said details on console DLC are due "pretty soon", the Xbox 360 and PlayStation 3 editions of the class-based multiplayer shooter have yet to receive any of the content updates released thus far.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
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    June 3, 2008 8:28 AM

    [deleted]

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      June 3, 2008 8:50 AM

      Agreed. Unlocks are dumb and fustrating

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        June 3, 2008 9:07 AM

        achievmentpyro.bsp

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          June 3, 2008 9:29 AM

          yeah the moment I realized this was correct was when I spent 30+ in acheivementBox and STILL couldnt get more than a handful of the more difficult achievements completed! Especially the uber-two-at-once, which is still bugged for me. I've tried every which way to do it, rapidly switching, switching between only 2 people, or 3-5 people, or holding it for a while on one person and switching to another at the halfway mark - with and without the autoheal on. Nope, never works.

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      June 3, 2008 8:50 AM

      [deleted]

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      June 3, 2008 9:18 AM

      Agree completely. This stuff goes against everything that TF is: Jump in at anytime and be on par with everyone else.

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      June 3, 2008 9:23 AM

      I think the unlocks are fine, but they should happen alot earlier, like at 4/8/16 or something, and the remaining 20 achievements are just for kicks.

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        June 3, 2008 12:34 PM

        After seeing the ideas they came up with Medic achievements, they should have stopped at 24 max. With unlocks opened at 8 / 16 / 24.

        Too many of the medic achievements promote "stupid" medic gameplay, or plain dumb luck.

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          June 3, 2008 6:41 PM

          yep, not to mention the ones that just wouldn't happen unless you and your friends sat in a private server trying this shit out.

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      June 3, 2008 9:59 AM

      I can't wait to see the next batch of steam statistics that Valve releases. It will probably show very few people will all the achievements unlocked, let alone half of them.

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      June 3, 2008 10:59 AM

      Sure, just have microtransactions for each unlock, that sounds much better!

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      June 3, 2008 11:01 AM

      I know they put the achievement unlockables into the game tto add to the fun and everything but don't they realize that %99 of people who have all the achievements sat in an achievement box for hours upon hours farming rather than having fun playing the game. To me sitting in an achievement box for hours just farming is the exact opposit of what this game is about. I like the idea of new unlockable weapons but there has to be a way to unlock them that is still actually fun, i don't wanna spend 2 days or more pissed off or bored in an acheievemntbox so that i can finally have fun and enjoy these new weapons.

      its like "Look we found a way to make the game more fun, all u have to do is spend a week playing it and not having any fun and that will finally unlock the new fun stuff!"

      They should find a better way to unlock the items and still keep it fair and balanced for the people who like to play casually

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        June 3, 2008 11:05 AM

        It only took me about 3 hours of personal farming, and a lot of that was helping teammates as well. Yeah it's annoying to do that way, but you can just easily get the first two unlocks through regular medic play, just not overnight.

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          June 3, 2008 11:37 AM

          Well congrats on getting yours so fast but i know the majority of people took much longer than that, and my point simply was that there obviously could and should be a better system than there is because it spoils the fun for a lot of people. Everytime i've been to an acheievement box its just random chaos and is too disorganized to get half ur achievements

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            June 3, 2008 12:08 PM

            You talk about it spoiling the fun, but you don't HAVE to farm them was my point. Sure, to get an ubersaw, some will need to be farmed, but a week or two of normal medic play will get you enough achievements for the first two unlocks. Trust me, I got 1/3 of them back in one play session of regular medic play after they took mine away initially due to a database bug.

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              June 3, 2008 12:24 PM

              The fact that you would HAVE to farm to get any of them is the problem, and you absolutley have to farm if u want them all, and if u want even the first 2/3 in any reasonable amount of time u will be farming and that detracts from the fun of the game. Don't put something in the game thats gonna require people to spend that much time doing something thats just not fun to eventually unlock something that will be fun.

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                June 3, 2008 3:11 PM

                I still say you're looking at it the wrong way. Regardless, Valve has said they're looking into other ways to get unlocks, but I don't see the system changing before the Pyro update.

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          June 4, 2008 7:39 AM

          [deleted]

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      June 3, 2008 11:39 AM

      agree 100%, I still haven't unlocked the medic weapons

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      June 3, 2008 12:17 PM

      they need to just copy mmo leveling system, exp for winning/kills ect and geting an achievement would be like doing a quest you just get alot more xp

      then you could just keep leveling as you go and only focus on achievement to speed things up

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        June 3, 2008 12:39 PM

        CoD 4 did this perfectly. The rank / level advancements are what unlocks new weapons and perk. While pulling off some of the crazy achievements rewards you with xp bonuses so you can gain rank faster.

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      June 3, 2008 12:23 PM

      Totally. Theres no reason to have it be a 'prestige' item. people just go to the medic unlock map and have them all in 20 minutes.

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      June 3, 2008 12:23 PM

      If all the achievements were actually designed for medic gameplay I'd complain alot less.

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        June 3, 2008 12:35 PM

        yeah, that was an idiotic move. Having them tied to crap like ubering a scout goes utterly counter to the idea of them promoting good team play.

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        June 3, 2008 8:43 PM

        Exactly. It wouldn't be a problem this way. A lot of the medic achievements required you to play medic like a fucktard. What were they thinking? Really.

        Btw did they tone down some of the ridiculous achievements? Because last time I looked at them it seemed like they did.

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      June 3, 2008 3:50 PM

      Your newsletter is sound and reasonable. I would like to subscribe to the aforementioned publication.

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      June 4, 2008 6:32 PM

      Agreeded. Not only does it suck having to farm achievements to get the weapons, but it both A) Skrewed with my medic stats (i actually enjoy setting new records and keeping track of what i've managed to do, 30 kills as a medic is pretty unbeatable in an actual game though) and B) Ruined the fun of actaully earning achievements through actaual game play.

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        June 4, 2008 6:37 PM

        Maybe they should make each achievement have two levels. With the medic, they scaled some of the achievments down (like big pharma and you'll feel a little prick) so that they were less impossible. Maybe they could keep both. Have to get all of the lesser lvl acheivments to get the weapons but then you could still have harder versions of the same achievements to get.

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      June 15, 2008 11:30 AM

      I totally agree - I read somewhere that Valve intended to "balance class differentiation"; however, all they do is cause farmers to rule the whole playing field indefinitely while honorable players suck ass at that particular class. I played medic until i got the blutsauger and stopped b/c there are way too many medics that would just do the job better with their farmed ubersaws. They should give it to everybody so the game is actually EQUAL again.

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