Nintendo Sells Over 24M Wii, 70M Nintendo DS Units; FY2008 Sales Exceed $16B, Profits Over $2.4B
Of those figures, 18.61 million Wii and 30.31 million DS systems were sold in the company's 2008 fiscal year, which ran from April 1, 2007 to March 31, 2008.
Due to strong hardware and software sales in the 2008 fiscal year, including Super Mario Galaxy (Wii) and Pokemon Diamond and Pearl (NDS), Nintendo saw its net income jump to 1.67 trillion yen ($16.01 billion), a 73% increase over the past fiscal year.
After taking operating costs and taxes into account, Nintendo was left with a 257.3 billion yen ($2.4 billion) profit for the 2008 fiscal year, 47.7% more than that of the 2007 fiscal year.
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Can't Wait to see Microsoft and Sony try to answer against those numbers...
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but i gotta go with once again, how does that matter? to me the developer doesn't matter...look at audiosurf on steam, its made by some random person probably in his garage and yet its a crazy fun game...and I still bought it, and I'm happy. As long as Wii owners are at least getting quality games who cares who the dev is.
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The third party publishers who can't compete care. They sell a lot more software on the 360 and PS3, hence the reason I asked how those Wii software sales were when Nintendo was removed.
I understand it is a touchy subject with some people, but I don't really care if you think it matters or not. I just want to know how they compare without Nintendo. -
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no... if you're going to buy another Wii controller (which you obviously must because singleplayer games for the Wii are minimal) you could pay $40 or pay $50 and get a bunch of games on par with Wii Sports as well. If you were going to buy a 360 controller for $40 and you saw a version with Geometry Wars 2 suddenly you'd see Geometry Wars 2 sales are through the roof. Does that mean Geometry Wars 2 isn't good? no, but the sales are greatly inflated by virtue of it being packed in with what amounts to an essential item (how many people own Wii's with only the 1 included controller?)
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Personally I think both systems have their flaws....
In theory the more people the own a console the more games that will be sold, therefore since the Wii has more consoles on the market, there sold be more games with a million sales
On the other hand...attach rate shows % and since the Wii has more sales than the others that means you need even more sales than the others. -
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the point is selling a million copies of 26 games doesn't prove anything because its all relative to the number of potential buyers. If game X sells 10 million copies but there are 100 million with that console while game Y sells 5 million but only 15 million own that console that's how you prove that one demographic is buying more games. For continued profitability each console maker wants their gamers buying games for their system and right now the 360 attach rate is destroying the other consoles. That means MS can count on continued revenue from those people for years whereas Nintendo sees far less beyond the initial sale of the Wii plus a few controllers if a significant portion of Wii owners are only interested in Wii Sports, Wii Fit and Wii Play
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Sorry, Vgchartz is not a reliable source. See the lowdown on Vgchartz here:
http://www.neogaf.com/forum/showpost.php?p=10854578&postcount=250
Here's the latest attach rate.
http://www.neogaf.com/forum/showpost.php?p=10891822&postcount=301
it's from the guy who writes for next-gen.biz
http://www.next-gen.biz/index.php?option=com_content&task=view&id=10114&Itemid=50
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Not a good example, but I didn't make it, merely pointing out an obvious issue.
So lets compare apples to apples then. Let's take out wiisports and wiiplay, that still leaves 24 million-sellers, how is that "something to be desired." If the other two consoles have many more million-sellers than 24 in the same timeframe (april 07 for the 360) then I'll concede the point.
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i agree here completely...attach rate means really nothing to me...the more consoles you sell the actual harder it is to get the attach rate higher...but as the guy above says, if i sell one console and that one guy buys 50 games does that my me the most successful? i have a 50 attach rate and microsoft has what....a 3.something? haha thats nothing! I have 50!
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So what is a successful attach rate? 5.0? 4.9? 8.5? What? It all arbitrary. And stop using Wiisports as a crutch, it's not counted in NDP attach rates (http://www.joystiq.com/2008/04/24/npds-latest-software-tie-ratios-for-consoles/ ) . Do you see NPD count Wiisports as a separate software sale every month? No. NPD isn't some amateur organization, they didn't just learn to count attachrates yesterday. Wiisports is only being reported by others as a million seller because it's sold in Japan separately at full price.
Looking at the NPD attachrates, even if you deduct 4 million Wiiplay from the Wii 5.3 attachrate, it is still 4.85 ( 8.8 million Wii in USA x 5.3 = 46.64 million softwares - 4 million Wiiplay, divided by 8.8 million). That's higher than the PS3. The Wii has been on the market 17 months. The 360 had 29 months to build that 7.5 ratio.
Maybe it won't catch the 360's attachrate, but it's not as poor as it's being talked about here.
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From a business perspective sure they deserve credit.
However, other than a few gems (Metroid Prime 3) the console's selling point has been nothing more than hype. Hell just to play SSBB comfortably you need to buy another controller which is pretty stupid. IMHO they have created a GC2 with an added bonus for them of getting the third parties on board because of their ability to shovel waggle ware at all sorts of new gamers who don't know better. Add in the fact that the online service is a joke (SSBB I am looking at you!) and I can't help but say I am disappointed.
Does it have potential still? Well of course. From a gamer perspective I really don't think they deserve too much credit right now though.-
From a gaming industry perspective they deserve endless credit for pulling in a previously disinterested audience. Don't mistake the consoles selling point, while hype has certainly come into play, it's value is in the novelty of a new interface to games and fun for non-gamers.
I doubt you will ever be pleased with it, and I doubt the traditional gamer will ever see it as anything but the console with "a few gems."
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Does it matter? Nintendo isn't competing according to them, they went out and got a different market.
Still boggels me that it's selling so well, I thought every billy and jane, grandpa and grandma already had one; probably what they mentioned on an early shackcast, they think they need to buy a new one for every new game. -
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