Devil May Cry 4 PC Arrives This Summer with Extras
Based on the previously-released Xbox 360 and PlayStation 3 editions, the PC iteration of Devil May Cry 4 includes additional gameplay modes--the fast-paced Turbo Mode and the screen-filling enemies population of Legendary Dark Knight Mode--along with revised enemy placement.
Capcom also specified that the cinematics of the DirectX 9 and DirectX 10-compatible title will now run at up to 120 frames per seconds instead of the 30 frames per second limit of the console versions.
For more on Devil May Cry 4, check out our review of the console editions.
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Also coming with the standard Capcom port: massive configuration issues, horrid controls and a gimp in the box that comes with the instructions "Beat me for support."
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Yes thats true but what did you expect?
All past games where complete ports of old tech (PS2 GC). They were 100% emulated there was nothing extras added other than the upgraded resolution.
Anything else would have meant a new game there was not much to work with.
I don’t see the fault in Capcom for doing this? Of course we all would of loved high rez textures, higher models, and shadders (for RE4, RE3, etc) but they were all straight ports.
Anyone who thinks that the DMC 4 PC port is crap and Capcom sucks does not have their facts and is talking out of there sphincter. DMC4 uses the same engine (Caps MT eng) that Lost Planet uses which is a modern scalable game engine tailored for multi core cpu and gpu set ups. The platform was designed for PC, 360, and PS3 and can be configured to take advantage of each of the different environments.
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