Konami/Ubisoft April Fools' Joke: Metal Gear Creed
Essentially a clip of Solid Snake lurking about a battlefield wearing the robes of Assassin's Creed lead Altair, the gag reel also unveils new gameplay footage of MGS4 in which Snake battles the Gekko, a bipedal tank.
Metal Gear Solid 4 will hit North American retailers on June 12.
Get the Flash Player to see this player.
-
I think there's been a mistake. That should read "JADE RAYMOND'S: Metal Gear Creed".
There, fixed-
-
-
-
Because she is successful by using her as a marketing tool along with the huge marketing blitz AC received. Its non-game, a tech demo at best, and yet it sold millions of copies. I consider using her pretty face as a front for the game, and then attaching her name to it in almost every press release as part of the problem.
-
-
How is it a game? None of the gameplay beyond climbing and animation works well. I mean if you consider climbing around a town with fluid animations to be a game then yes it succeeds at what it does. If you throw in the abominable AI, the broken hide in plain sight mechanic, the weird hide in random piles of hay/ root top gardens, the ludicrous fight mechanics, the tedious missions that take no thought/no challenge... seriously the list is long.
As one final note my favorite experience was the Crusader base outside acre in the kingdom section. Holy crap using the hide in plain sight insta-invis + counter kills + brain dead AI, I killed the whole damn thing. Like 50-60 soldiers in all with out even trying. It was like a car accident I couldn't take my eyes off.
As I said the "game" is a tech demo, nothing more. While I respect the technical aspects of it, as a game it clearly fails.-
I found it very amusing to lure guards up to rooftops and throwing them off to their deaths; I had a better time doing that than I did playing most of the FPS's I played last year. Maybe it's not Werner Van Landingham's Monocled Adventure For Smart People, but I'm wagering that the millions of copies sold indicated that at least some people found it fun to play. Maybe they're just the unwashed masses, though.
-
What you just described is one aspect of a tech demo (game). The point is certain things are fun/new/interesting but the package stinks, it doesn't have enough weight to it to make a real polished game. Also I wasn't requesting Werner Van Landingham's Monocled Adventure For Smart People... being smart has nothing to do with slaughtering 30 guys at a time because the AI is too stupid to react to you in a meaningful manner. Nor does it have anything to do with being smart when you murder a guard 3 feet from another guard, in the middle of nowhere, yet the second guard DOESN'T KNOW YOU DID IT because you put your hands up like a monk even though your the only other fucker around for like 10 miles. Oh and you are armed to the teeth.
Seriously how does that not scream tech demo to you?-
It screams "game developers make compromises with reality because they want their games to be fun". I get shot and don't die in Call of Duty 4 but that doesn't make me call it a tech demo because that wouldn't happen in real life. I don't get hung up on the AI that allows me to kill 50 soldiers in Assassin's Creed because hey, that's a lot more fun than it would be to die as soon as a guard spotted me and called over a dozen friends to chop me to pieces.
-
Umm there is a huge gulf between being able to kill 50 soldiers and dieing as soon as a guard spots you. That in between would be game play. Besides the thief series has been able to handle sneaking along with guards, while still keeping it fun. The point of the game is supposed to be about using your brain to overcome obstacles. That should have been even clearer in assassins creed and instead was just muddled mess of half ass'd stealth with extremely pretty but boring combat.
In fact the whole "monk mode makes you instant invis" I will bet you anything is not a bug, but in fact a conscious decision to shore up the fact that the stealth is completely and utterly broken in the game.
If you had fun thats cool. I will freely admit I beat the game because I felt I had to see all of the car wreck. I had some fun a long the way as I would with any decent tech demo. But honestly the total amount of game was at best 1 hour, and the rest repetition and broken promises.
-
-
-
-
-
-
-
-
-