GDC 08: Gears of War 2 Hitting in November
The news was confirmed by Epic's Cliff Bleszinski during the Microsoft keynote address at the Game Developers Conference. A short teaser, viewable below, was also shown.
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Registered users can use the HD StreamEpic also showed off a few new features of the Unreal Engine currently in development, including far improved fluid dynamics, high-density crowds, and characters with soft-body physics.
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Wow, that is pretty fast. Though I'm guessing since Epic hyped how Gears of War maximized the 360, it won't look any better than the original. Not that it matters, but maybe that explains why they can put out a sequel so fast.
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A lot of what takes time nowadays is the initial creation of assets (textures, models, etc.)
The Epic team built a lot of assets for "Gears of War," and probably half to two-thirds made it into the game.
While level design and scripting and new creature creation will still take some time, having an existing asset library can significantly reduce the time to market for a title. -
No shit that was fast, I guess it is just essentialy a mod aka add on... well sort of. Need more details, I am sure there will be more characters and different levels and weps which suits me fine.
I am freeking happy either way, very awesome news, I wonder if any optimization where done to the engine and if a pc port will be released around the same time gap as number 1.
Good times again this year for gaming I can taste it. -
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