Overlord DLC Arrives, Urges Gamers to Go to Hell

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Once expected to arrive in November, publisher Codemasters has released three batches of downloadable content for the Xbox 360 version of Triumph Studios' sadistic action-strategy title Overlord (PC, X360).

Priced at 800 Microsoft Points ($10), the Raising Hell DLC contains new single-player content and levels. The 400 Microsoft Point ($5) Challenge Pack adds seven new multiplayer maps and the legendary difficulty for single-player.

Available free of charge, the Split-Screen Multiplayer Pack brings offline split-screen mutliplayer to the game, along with a new multiplayer map. All three packs are currently available from the online Xbox Live Marketplace.

European owners of the PC version, meanwhile, can obtain the content from Metaboli. No details on an eventual North American release of the PC content were provided.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
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    February 15, 2008 12:13 PM

    I never did finish this game. Never really got much farther than unlocking all the various color pikmin goblins. Is it worth finishing?

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      February 15, 2008 12:34 PM

      Ye, its a fantastic game - stops a bit suddenly I thought but really funny and enjoyable!

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      February 15, 2008 12:59 PM

      i got to unlocking them all and quitting. it was too annoying with the low minion cap and having to choose which guys you wanted or being forced to go all blue and get raped by everything. too much micromanaging.

      i finally got the hang of using 3 different types and 4 was too much

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        February 15, 2008 4:40 PM

        The game is really quite simple once you master a couple of techniques.

        First, make sure you use the guard point markers. Set your blues and reds on a marker next or behind your overlord. Take your greens and browns and drop them on another guard marker and then sweep the marker around your enemies. Once you get past the early stages of the game you shouldn't be using the generic send/attack command (I forget the proper verbiage). If something goes wrong, you're forced to recall ALL of your minions (and you have to wait a couple of seconds for the second horn tone to sound on the call, wasting precious time) rather than just the ones in trouble. Withdrawing all of your forces from combat usually just screws things up even more.

        As far as the low minion limits, by the end of the game you'll be able to control fifty minions at once. In practice, I found this was far too many. I would usually only take 35 minions out at once, depending on the situation. Towards the middle of the game, my mix was generally 10 browns, 5 greens, 10 reds, and 5 blues, even if my minion cap was higher than that. It was only in the last few levels of the game that I started using the full minion limit. At that point I used 20/15/10/5 brown/red/blue/green. Generally, with that mix I found I had adequate numbers for any tactical situation.

        I'm starting to ramble. I'll try to finish this quickly. Sorry.

        Beyond this method of minion management, the best thing you can do is to spend an hour or two farming souls in the arena in your castle. Fight beetles. Lots of beetles. Take 3/4ths reds and 1/4th blues with you. Drop them on a guard marker and try to body pull only two or three beetles at a time with your overlord until you get comfortable with more, or get better armor that allows you to handle more. The highest end suit of armor in the game will require around 5 thousand souls, IIRC. You can get 75 souls per round of beetles. Realistically, I can farm this in an hour. Once you get the second level of armor (of three), you should be able to charge right into the mass of beetles. Take care to position your reds far enough back that they can fire without attracting the beetles. Always be ready to sweep the guard marker, and your minions, away from the beetles, should any get past you.

        With a fully upgraded set of the level three armor, you will no longer need to exercise caution in battle. You'll be able to run right into the middle of the beetles and slaughter them all without stopping. After you finish farming and return to questing, you'll be able to solo most of the content with just your overlord, removing the difficulty of micromanaging minions.

        Anyway, enough tactics. I really, really enjoyed the storyline, art direction, and music in this game. I think it's really sad that there were so many high quality games that came out towards the end of the year that no one remembered Overlord when they started handing out awards.

        • gid legacy 10 years legacy 20 years
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          February 19, 2008 9:54 AM

          Thanks for the tips, I started playing this game again around Christmas time and almost finished it. I just got done with the worm world and think I'm getting pretty close. Maybe I'll try fully upgrading my armor first while I have time and that will make things a bit easier. I've been using decked out browns in the arena to battle all the different baddies, but maybe reds/blues will work better, but having the blues revive without getting themselves killed has always been tricky for me since if you wait too long, the souls disappear. Too bad you can't use magic in the arena. I really haven't used magic at all much in the game, except an occasional fire spell when I'd get into trouble.

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