Battlefield Heroes Details Emerge
Some of the first details of the recently announced Battlefield Heroes have made their way out via the game's handy dandy developer blog. Senior...
Some of the first details of the recently
announced Battlefield Heroes have made their way out via the game's handy dandy developer blog. Senior producer Ben
Cousins shared some slides and info in the first update of note. We picked through the ramblings of Mr. Cousins for these new details:
- Based on BF2142 Engine
- Low system requirements
- More RPG elements
- Crazy unrealistic feel similar to BF1942
- Quicker learning curve
- Remain true to core BF elements
Announced just a couple of weeks ago, Battlefield Heroes is going to be a free PC-only
online game supported by in-game advertising and microtransactions. The details of
those microtransactions have not been fully detailed but one would assume that means you
can buy in-game items with really small amounts of money.
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"The details of those microtransactions have not been fully detailed but one would assume that means you can buy in-game items with really small amounts of money."
No. Dear God, no.
The absolute last thing I want to to pick up a game and be unable to compete with the others around me unless I pay $1.95 for the next best grenade.
Worst idea ever.-
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So?
I'm sure that this is the worst case scenario, but it sums up my feelings on the whole thing.
Let's say that I pay $5 for a better gun. Then two weeks later an EVEN BETTER ONE comes out. A couple weeks later, its a bigger grenade. By now, my original $5 purchase is worthless--it's only slightly better than starting the game and paying nothing.
I'd rather pay the money up front.-
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Well as long as they don't go the route of Planetside and limit access to vehicles (though some may argue for this) I'll be happy.
For this to work, they will also need to tighten up their policies regarding hackers/cheaters as in the past EA/Gamespy have been horrible on this matter.
Bottom line, if the game is fun - people will play it.
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Other elements I can imagine them charging for that would not reduce the enjoyment of the game for non-paying players.
Minimal charges for :
* decreased respawn time ( think premium servers on filshack)
*character and username name distinctions (hello mercury lightning bolt)
*ai announcer for paying players (Fuqstiq69 is DOMINATING)
*reserved vehicle spawn spots (again, fileshack)
*increased ammo capabilities (if balanced such a way where this only reduced resupplying)
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Your idea is the worst idea ever because you made an example that fit the worst case scenario.
After seeing some of the concept art in a post here last week, I assume most of the monetary transactions are going to relate to the look of your character. In one scan they had a fancier looking soldier and it said "Pimp your soldier" or something to that effect. I don't foresee them offering extreme advantages over purchasing items in the game because at the core of any game are rules and people like rules to at least have the appearance of being fair.
Another likely guess is a health pack purchase. Other RMT RPG's have implemented this. For example, I would pay $2 for the ability to equip a second health pack. This only slightly diminishes your ability to kill me - maybe I needed the extra help in the first place.
From a developer standpoint I think this is a brilliant fucking move on EA's part because too many free games are already eroding the playtime base. They know they can move in with high quality development (BF/DICE LOLZ I know) and they already have ad connections in place for their game browser. -
For what its worth, EA has been known to try crazy new crap and then ditch it if it doesn't work.
Anyone remember Majestic?
http://en.wikipedia.org/wiki/Majestic_%28video_game%29
That was that MMO where it was less "play in front of your computer" and more "we call you and give you a clue and you figure it out". Crazy experiment like this one. Even better, since development was (in theory) cheaper and piracy was basically impossible.
Died miserably. If this new Battlefield is a bad idea, it will die, too.-
Motor City Online, Ultima Online 2 are two other big ones.
WTF were they thinking canceling Ultima Online. Geezus did they blow it there. Here they were, one of the largest publishers out there with the largest MMO on the planet and instead of parlaying that success in the world of 3D, they bagged the whole thing while EQ stomped into their garden and took a dump.
This is from 99 : http://www.youtube.com/watch?v=eWumht6AuZo
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Well they had the not-so-bad-at-the-time idea of not segmenting their market. Instead of upsetting what they had with UO, they just kept trucking (they also canceled Ultima X, which would have been an MMO). In the wake of WoW's success it seems like it would have been a good call but remember, just because an MMO has a superior (graphics-wise) sequel doesn't mean it will work - look at Asheron's Call 2, which got shut down, meanwhile the original is still going
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Yup, this is EA's master play to turn the essentially single entry fee FPS model into the pay-to-play MMO model.
In another story they detailed a pay-for-upgrade MMO in Korea as they're target for this game. Have fun paying $10-15 a month just to stay ahead of the curve. Want to drive that tank? Sure, you can buy the keys to the ignition for only $4.99! v_v -
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shawn on GFW talked briefly about it, he said that you could pay some money to increase how fast you rank up, and when you rank up you can unlock weapons etc. So you can play a lot, buy this stat boost and play a little, or play a lot and buy this stat boost. I suspect it isn't going to make people who play a lot get to the really really high ranks fast, but it will help those with low ranks get into the mix. So as far as paying for an advantage goes there could be worse things.
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