Call of Duty 4, Super Mario Galaxy Top Holiday Season

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New numbers released by the NPD Group reveal that the Xbox 360 version of Infinity Ward's intense shooter Call of Duty 4: Modern Warfare edged out the competition this holiday season, barely beating Nintendo's Super Mario Galaxy to become the top selling game in December.

For those interested in how the gift-giving spirit factored into this year's record sales for the industry, the top ten console games for December 2007 follow, in order of units sold:

  1. Call of Duty 4: Modern Warfare (Infinity Ward, Activision, X360) - 1.47 million
  2. Super Mario Galaxy (Nintendo EAD Tokyo, Nintendo, Wii) - 1.40 million
  3. Guitar Hero III: Legends of Rock (Neversoft, Activision, PS2) - 1.25 million
  4. Wii Play with Remote (Nintendo, Wii) - 1.08 million
  5. Assassin's Creed (Ubisoft Montreal, Ubisoft, X360) - 893,000
  6. Halo 3 (Bungie, Microsoft Game Studios, X360) - 742,700
  7. Brain Age 2: More Training in Minutes a Day (Nintendo, NDS) - 659,500
  8. Madden NFL 08 (EA Sports, Electronic Arts, PS2) - 655,200
  9. Guitar Hero III: Legends of Rock (Neversoft, Activision, X360) - 624,600
  10. Mario & Sonic at the Olympic Games (Sega Japan, Sega, Wii) - 613,000
From The Chatty
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    January 17, 2008 5:45 PM

    Wow, potentially close to $88 million dollars for Infinity Ward from the 360 version of CoD4 alone. No wonder they're desperately trying to find excuses not to make their future games cross-platform in a PC version. Who needs it when you have that many moneyhats from the 360 plus whatever hats they got from the PS3 version. But the pathetic complaining about pirates when they've failed to take even basic action to cut them off from playing online.... that we could do without.

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      January 17, 2008 6:11 PM

      They were asking for it. It was the way they named their game.

      "duty"

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      January 17, 2008 6:41 PM

      [deleted]

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      January 17, 2008 6:47 PM

      Excuses? We're the ones that chose to put the effort into supporting the PC. I don't see how requiring a CD key is failing to take even basic action to effect piracy.

      The only real piracy solution on the PC right now is to host servers yourself and not let the community do it. That way literally do have to own the game to play MP. However this is only economically feasible if you charge a monthly fee to maintain the servers indefinitely.

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        January 17, 2008 7:08 PM

        Please ignore jrock and thank you for making CoD4, which I bought off of Steam.

        Some members of the Shack community seem to believe that daring to complain about piracy is grounds for being tarred and feathered.

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        January 17, 2008 7:14 PM

        I was referring specifically to 402's recent blogpost where he complains about piracy by way of referencing how IW knows how many keys are stolen that are being used to play online, but then fails to think the logical next step, which is to summarily ban those keys thus alleviating the problem.
        And as has been gone through on the IW CoD4 forums, the CharlieOscarDelta forums, and to a very minor extent the Shackcomments, there are a number of ways IW could address the piracy issue while also protecting the legit customers from being forced to re-buy the game if a pirate happens to keygen their same key and use it online.

        As for the rest of what you said: I, too, am glad you put the effort into the PC version. I've praised this game a great number of times, here and on other forums, and even defend it on IW's CoD4 forums in the face of the rampant garbage that people post about it, saying it's a horrible buggy or imbalanced experience, when in fact it's one of the most stable and out-of-the-box balanced releases of 2007 for the PC.

        So, no, don't "ignore jrock" as Schnapple bitterly recommends. Just understand where I'm coming from, because it's the same place a great number of your PC customers/fans are coming from, as you can see in the comments beneath 402's blogpost and on the IW CoD4 forums, when it comes to the matter of piracy and IW's seeming lack of response in light of the revelation (by 402) that you even know which keys are pirated.

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          January 17, 2008 7:29 PM

          Of course it's easy for IW/Activision to prevent piracy in the multiplayer portion of the game, but perhaps they didn't want to because the pirates join in the chorus with the legitimate owners in extolling the virtues of the MP game, which to this day has garnered a lot of praise. I wonder just how much praise would be heaped on the MP if there wasn't a large amount of pirates talking about how great the game is.

          Not saying it's a good excuse to pirate, but a good reason why there are pirates allowed to play online in CoD4. It'd be interesting to see if anyone deep in the industry would talk about this and whether this is an acknowledged strategy by publishers to gain publicity and sales for their games.

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          January 17, 2008 8:34 PM

          I don't think you understand, they already can't play online legitimately. They are bad cd-keys. Either they are playing on cracked servers or tried to play multiplayer before they realized they couldn't without a valid cd-key.

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        January 18, 2008 5:09 AM

        I just don't like the "We're doing a favor to the PC community" attitude of some developers. If you don't want to release a game for the PC don't do it. COD4 in PC was not a favor, at least not for me, It cost me $50 bucks which I gladly paid cause it's awesome.

        Maybe your COD4 X360 versions gave you a lot more revenues but I'm sure the PC version gave you enough profits. If I remember correctly the first COD, the game that made IW the great studio that's today, was originally a PC title and, even with the piracy at the time, that game gave you a lot of profits .

        If you are worried about piracy check games like the Witcher or Armed Assault which haven't been fully cracked yet. Also solutions like steam are great solutions that reduce this problem.

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        January 18, 2008 9:12 AM

        BF2142 does it with IGA.

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      January 17, 2008 7:59 PM

      That statement about piracy was an individual opinion on the personal blog of the community relation guy who works at Infinity Ward, it was not by any mean an official statement from Infinity Ward or Activision.

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        January 17, 2008 8:01 PM

        But to add to my previous post, it does suck that people pirate the PC games because it does not support the publishers who fund the development studios. If they stop making money on PC titles then we'll only be left with console titles and PC will die. Of course I'm being extreme here but the general principal here is correct.

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          January 18, 2008 5:19 AM

          PC gaming will never die. Maybe it won't get the biggest releases from the most important publishers but there will always be a new developer that can't get enough funding to buy a developing kit for a console.

          98% of Games assets are created on a PC, and thanks to the increasing similarities of consoles and PC hardware the conversion work is not big. Its a stupid business decision not to release a game to another market.

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