EA Confirms Dead Space for PC, Muses Over Sequels

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Originally slated for release on the PlayStation 3 and Xbox 360, EA Redwood Shores has confirmed that its third-person survival horror shooter Dead Space will also appear on the PC. The studio is planning downloadable content for all three platforms.

Executive producer Glen Schofield also expressed an interest in turning Dead Space into a franchise, paving the way for sequels down the road. "I would definitely like to make future Dead Space games," Schofield told Eurogamer. "We've created a huge and rich back story and universe, so other games could easily be made."

Dead Space is tentatively scheduled for release in the third quarter of 2008, with a downloadable demo expected prior to launch.

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From The Chatty
  • reply
    January 16, 2008 12:57 PM

    "The studio is currently at work on downloadable content for all three platforms."

    They are making DLC for all 3 platforms? Before it's shipped?

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      January 16, 2008 1:07 PM

      Well it is EA so the idea of making an extra buck any way possible is always a priority, especially above making sure the core game is good.

      • reply
        January 16, 2008 1:35 PM

        Or selling cheats...

        • reply
          January 16, 2008 1:39 PM

          Buy All the Weapons in the Game!

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        January 16, 2008 1:38 PM

        Right, because "polish" and "fun" can be patched in later ; )

        Seriously, is ANYONE surprised at this point that EA is only in it for the money? It seems like they been pretty blatant about their goals for a while now.

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          January 16, 2008 2:43 PM

          Every publisher is only in for the money, but EA doesn't even after 20 years understand that they could maximize their profits with more quality though.

          EA's business model was always centered around very short development cycles, I think that's one of the reasons all the great dev studios from the nineties died after they sold out to EA. They had no clue that one of the reasons for their success was taking their time.

          Richard Garriot for example was talked into releasing Ultimas once per year. They convinced him that could actually work! Ultima 8 is the product of that. I guess they did that with all devs, and when they relealized their games where shit it was too late.

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            January 16, 2008 3:43 PM

            I don't agree with many of EA's practices, but if there's anything they have shown they ARE good at, it is maximizing their profits.

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              January 17, 2008 12:57 AM

              But they still don't have successfully tried to release a polished product, have they? The only exceptions which comes to my mind is The Sims and hell it worked.

              Why don't they do this for their other franchises? (again Spore is the logical exception here)

              I get the feeling they are always going for a safe bet, minimal investment, minimal risk. And THEN maximum profit.

              Maybe I just overrate the importance of the "hardcore gamer" target audience which actually cares about quality...

    • reply
      January 16, 2008 1:28 PM

      Patches.

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