C&C FPS Tiberium Officially Announced

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Following up on last week's story, Electronic Arts today officially announced Tiberium, a squad-based first person shooter set in the Command & Conquer world.

Set release on PC, PlayStation 3 and Xbox 360 late next year, Tiberium has you playing as Ricardo Vega, a "Forward Battle Commander." As Vega, you take control of multiple infantry, armor, and air squads as you fend off an alien invasion (and presumably the forces of Nod) in single-player as well as multiplayer modes.

Executive producer Chris Plummer of developer EA Los Angeles noted, "After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We've put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We're very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction."

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From The Chatty
  • reply
    December 18, 2007 3:49 AM

    So any OFFICIAL info on the what engine this is using ? I believe this was rumored to be using CryEngine 2. Any confirmation or denial of that yet ?

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      December 18, 2007 3:54 AM

      not mentioned, but i'd be surprised if it wasnt in-house

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        December 18, 2007 10:10 AM

        It's UE3

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          December 18, 2007 1:20 PM

          MOH: Airborne used UE3. I imagine it's a similar team, probably using similar tech.

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      December 18, 2007 3:55 AM

      doesn't look that great to me judging from the screenshot. a bit low on the polygons especially on the buildings.

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      December 18, 2007 7:31 AM

      I threw out that CE2 rumor a few weeks back only because I was hoping that EA and crytek would partner together on this.

      Hell, I'd be happy if it used DICE's new engine, Frostbite (I think that's the name of it - DICE Shackers back me up).

      Honestly, if they can bring the world of CNC and get it to run as stable as a BF game, I'll be happy.

      If they can get it to run as stable as a Source or whatever engine CoD4 is on, I would be even happier.
      Will the above happen ? I seriously doubt it.

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        December 18, 2007 7:57 AM

        "Honestly, if they can bring the world of CNC and get it to run as stable as a BF game, I'll be happy."

        Might want to rephrase that, I dont think the BF series has much of a reputation for being stable or bug-free (or even being patched quickly)

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          December 18, 2007 11:48 AM

          for all the bugs and crap that were/still are in BF games, they've always run stable for me. I remember horrible lag and lots of weird, random shit in renegade, whereas those things were kept to a minimum in BF - with the exception of "chat lag"

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        December 18, 2007 10:15 AM

        "Hell, I'd be happy if it used DICE's new engine, Frostbite (I think that's the name of it - DICE Shackers back me up)."

        Frostbite is correct

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