Crysis, Unreal Tournament 3 See Low Sales Debuts
The report shows Crysis as selling 86,633 units at retail since its November 13 release; the game's potential audience has no doubt been limited by the game's notoriously steep system requirements. Meanwhile, Unreal Tournament III saw considerably flatter sales, tallying 33,995 since its November 19 release. Prior to the release of this data, many gamers had predicted low sales based on the game's sparse player count; at the time of writing, its current online player count is actually below the single-player-oriented Crysis.
It should be noted that Unreal Tournament III in particular released about halfway into the month, with only two full business weeks of availability, though the numbers are undoubtedly lower than publisher Midway and developer Epic expected.
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I hope this isn't added as more fuel to the "PC GAMING IS DYING" war. Neither of those games are very original or interesting. Crysis is basically Far Cry 2 with some albeit neat shit you can do with the suit and UT3 is UT3, nobody cares anymore.
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Yeah but they addon to an already solid game. Say madden or pes, each year updated graphics, players teams, new gameplay features and tweaks etc. UT3 is just like UT2k4 but because its a fantasy game, you cant update the roster or add many tweaks. So people are just over it on PC especially when there are better MP shooters around.
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My guess to why Crysis did so poorly at retail is due to the fact that he only place it is being promoted by anybody is on forums of enthusiasts sites. They really need a damn commercial or a few banner ads (actually i just realized i use adBlock+ so idk if they have ads online) maybe they should have payed to have shown some game footage on that silly award show on spike.
UT3 sold poorly cause anybody who plays multiplayer games on the pc is playing TF2. PC is not dying, its being killed by lack of promotion.-
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I'd say the heavy texture streaming requirements are reason enough. Crysis doesn't have a UE3-like partial-load feature (the kind that accounts for ME's pop-in), as far as I could tell, so they'd have to do a significant streaming code rewrite and probably decrease visual fidelity anyway to get it running on the relatively memory-low 360, especially the Core/Arcade ones. They may be doing well enough with licenses that that sort of effort really isn't worth it anymore.
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