Valve: New Maps, Fixes, Machinima Tool for Team Fortress 2 in the Works

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In emails sent to individual fans, Valve employees have given clues as to what new content Team Fortress 2 owners can expect in the near and more distant future. New maps are in the works, as is an imminent Xbox 360 patch and, surprisingly, the tools Valve uses to create its lauded character class videos.

Confirmation regarding maps and the patch came from Valve's Kerry Davis via forum user Shamrock. Valve submitted an Xbox 360 patch--addressing exploits and bugs, bandwidth usage, and stats reporting--to Microsoft certification today, and expects the certification process to take 10-14 days, completing before Christmas.

Davis noted that the changes are largely "in response to forum posts from both the PC and 360, and from direct in-game feedback from players." He added, "We actually have several people who regularly play TF2 on the 360 and collect feedback... It's a tough job, but someone has to do it." Valve is known for corresponding directly with fans.

As far as new in-production maps, Davis gave no time frame. They will be released individually on PC, and in a single pack on Xbox 360. It is unknown whether that pack will be free; Microsoft has been reported as being discouraging towards developers releasing free game content through Xbox Live.

In a separate email sent to Shacker Trips, Valve's Robin Walker noted that the company plans to add to its official SDK the proprietary tools it uses to create the videos highlighting TF2 classes such as the Heavy, Engineer, Soldier, and Demoman. He said the company uses Softimage XSI and Autodesk Maya as well as its own tools.

"I'm not sure when that'll happen, though, sorry," he noted.

No mention was made of the PlayStation 3 version of the game, released this week as part of The Orange Box.

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From The Chatty
  • reply
    December 11, 2007 8:07 PM

    Where's my Hunted....

    • reply
      December 11, 2007 8:11 PM

      That'll be pretty shitty if they let PC users have the additional maps for free, but make the 360 users pay. I hope Microsoft sees how poorly that would look (and that they care, of course)

      • reply
        December 11, 2007 8:30 PM

        And by shitty I assume you mean awesome

        (I keed)

      • reply
        December 11, 2007 8:30 PM

        It would look shitty, but lets face it, consolers have been nickel and dimed for a while, so they should be used to it. Us PC gamers were outraged with bethesda asking for $2.00 for crappy horse armor that didn't do anything, while modders went ahead and managed to implement decapitation, etc. into their engine and make the game much closer to "morrowind" quality content wise. Nickel and diming works well for console kiddies because they don't have a modding community. Just one more reason to love PC gaming.

        • reply
          December 11, 2007 9:34 PM

          And console users pay waaay less for their consoles anyway.

    • reply
      December 11, 2007 9:50 PM

      I want as_hunted, too FFS.

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