Downloadable Xbox Originals Problems Detailed, Japanese Titles Listed, No Achievements (Updated)

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Update: Xbox Live programming director Larry "Major Nelson" Hryb has confirmed that Xbox Originals will not feature achievements. "In order to preserve the integrity of the original gaming experience they provide, they will have the features available at the time of their initial release." he wrote.

Original Story: Fresh off the unveiling of downloadable Xbox Originals for Xbox 360, which are slated to arrive on December 4, Microsoft has released a list of known issues experienced when playing the born-again titles.

A result of the Xbox 360's software-enabled backwards compatibility, similar problems tend to crop up when certain original Xbox game discs are inserted into the system as well.

Bungie's Halo is marred by some "very mild" drops in its framerate. During FASA's Crimson Skies: High Road to Revenge, the top of the screen "very rarely" undergoes some "minor flickering," and during multiplayer, the "Press A to Continue" message does not display after the host leaves. Bursts of static will randomly occur in Lionhead's Fable, along with some texture issues and a brief pause when removing tattoos.

European gamers will find that Double Fine's Psychonauts will not run at 720p over an HDMI connection. To counter the problem, Microsoft recommends setting the Xbox 360's resolution to "anything but 720p." Meanwhile, Crimson Skies, Fable, and the Blitz Games-developed Fuzion Frenzy all have problems accessing non-game bonus content, such as included demos and trailers, which could cause the game to crash.

Microsoft also detailed which games Japan will receive when the service launches later this year. While three of the five titles are the same--Halo, Crimson Skies, and Fable--the Japanese will not be receiving Fuzion Frenzy or Psychonauts. Instead, they'll get Sega's addictive competitive puzzler Puyo Puyo Fever and Microsoft's demon-tastic action offering Magatama, neither of which received a domestic Xbox release.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    November 14, 2007 8:04 AM

    That's kind of bullshit. You would think that the titles they put on that service would be designed to run well on the 360.

    Bullshit, I say. Get your shit together, fix the glitches, and then release it.

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      November 14, 2007 8:08 AM

      And at 15 dollars? Okayyy...

      I could understand these problems if this shit was free, but it isn't.

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      November 14, 2007 8:12 AM

      I agree, kind of surprising. I suppose it's not out of the question that they could be patched, but considering these should be considered official 360 releases, they should work properly with the console.

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      November 14, 2007 8:12 AM

      I worked with Bungie as a Tester on backcompat for Halo 1 and 2 before the 360's came out. Anything that is in the original code (on the game disc), the Emulation Ninjas (that's their official name) cannot touch. Backcompat is run through an emulator in software, that does only 2 things: #1 gets the graphics running on the ATi hardware instead of the nVidia and #2 piggy backs any existing Xbox 1 code to make it work on the 360. They can only fix glitches in the emulator and piggy back code, not in the original.

      Xbox 1 titles weren't design for Xbox 360. Yes it would be nice to clean them up as much as possible within emulation before paying $15 bucks for them, however all they are doing is providing a game from the backcompat list that someone may not own. That backcompat software can still be updated at any time like they used to.

      And those wanting Achievements, Live Ability, etc... The games that have Live, will still work on Live. But like I said Microsoft cannot modify the original code to insert that stuff. -- Unless (and this would be really cool) they got permission from the 3rd party publishers/developers to modify the ISOs on the disc or get updated versions..however I doubt the studios have time for that.

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        November 14, 2007 9:23 AM

        That really, really sucks. You know, when this was announced I was super excited for it. But then I heard that you won't be able to use an external HDD to store the data (bullshit) and now there are fucking glitches present on games that are, not ONLY a generation old, but a full $15.

        This is complete bullshit. If you're going to offer a service, offer a service. Fuck you Microsoft, you fucked this up big time.

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          November 14, 2007 10:22 AM

          You're kind of angry.

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          November 14, 2007 12:05 PM

          I think the price is too high for what is being offered and agree with you there. Especially considering you can get many of these titles for $9.99 @ Gamestop in the bins and Arcade titles are being offered at $10 for some of them.

          As for the glitches... they aren't glitches in the older games themselves, but in how the games are being emulated on the 360. The emulation software trying to make nVidia architecture play nice with ATi architecture, the new architecture of the 360 itself -- that can't be easy.

          I think what has most people's panties in a bunch, is the price. Extra twisting of said panties comes with the added mention of emulation glitches not being cleaned up. That's what is going to screw this thing being popular...IMO.

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            November 14, 2007 12:36 PM

            Honestly, I could care less about the price...I'll gladly pay $15 for the convenience of having a Xbox game delivered directly to my 360. But what I will not stand for is those games having glitches (even if it is a bitch to port it; if you're going to do something, do it well), and the fact that you can't buy an external HDD to save the games on aside from the Microsoft HDD.

            I mean, that's just not cool. I will not pay for a game that's guaranteed to have glitches.

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              November 14, 2007 1:38 PM

              thats a nice soap box you got there

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              November 14, 2007 2:18 PM

              So you've never bought a game, let alone any software in your entire life? =) Damn man... you're good. I'm teasing

              All software requires patches/fixes.

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                November 14, 2007 3:32 PM

                Ever owned a console that wasn't an xbox or PS3?

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                  November 15, 2007 5:47 AM

                  Just because there aren't patches for some systems doesn't mean there aren't bugs.

                  These days major patches are usually for online/multiplayer stuff which wasn't really a factor until the first Xbox. There have been a handful of game-breaking bugs in single-player stuff on all consoles. In some cases they got patched, in a very small number there were recalls or updated versions pressed, and in most cases it was just left as-is and you could screw up your game if you did the wrong thing.

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          November 14, 2007 4:11 PM

          Calm down dude, MS didn't kill your family or anything. They are simply releasing a few of their older hit games onto the 360 with minor glitch here or there, the same glitches you would get if you played them with the actual disks.

          So its not the end of the world nor did they do anything to you personally. But you've got sand in your vagina about it huh or are you just doing the cliche 'get mad at everything MS does' routines?

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            November 14, 2007 7:12 PM

            Wait, are you saying that if you played the games on the original Xbox, there would be those same glitches? That would be okay with me.

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              November 14, 2007 7:56 PM

              You are also forgetting the free AA that these BC games get.

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          November 15, 2007 5:44 AM

          Backwards compatibility has had glitches on every console that ever had it, except maybe the Gameboys.

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        November 14, 2007 6:41 PM

        All of that makes sense as far as backward compatibility for original Xbox discs, but for downloadable titles they do have the opportunity to change the game's code if necessary (and if the relevant business parties agree).

        I don't think it's a big deal, but they could make these titles work better if they decided to spend the resources to do so.

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