New Super Street Fighter II Turbo HD Remix Mode Explained: Rebalanced, Easier Controls
Explaining the tweaks at the official Capcom blog, design and gameplay consultant David Sirlin writes that he wanted to make the game easier to play, more balanced for tournament play, and more fun.
Changes include simplified special moves, said to make the game easier to control on a gamepad. For example, certain moves that previously required players to press three buttons simultaneously can now be performed with two buttons. Other tweaks involve more forgiving timing and the removal of many up and diagonal motions, which could occasionally result in unintended jumps.
"These changes alone increase the fun factor of the game quite a bit, especially for T.Hawk, Cammy, and Fei Long because their moves were so hard to do before," wrote Sirlin. "Let's emphasize good decision making--the true core of competitive games--and get rid of artificially difficult commands."
Over- and under-powered characters have been addressed as well. Among others, the damage Cammy, Fei Long, T.Hawk, Zangief, and Blanka deal out is now more on par with other, more powerful characters. Another benefit: notoriously abusable moves that cheap players would repeat ad nauseam are no longer as effective.
"HD Remix is now a completely new Street Fighter game--the 6th installment in the SF2 series," noted Sirlin. "You're actually getting two games in one."
Super Street Fighter II Turbo HD Remix is due out on Xbox Live Arcade in 2008.
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Street Fighter ??? : How many times will you buy the same game?
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I am with you. I will buy it again, because if this is successful, i am totally all for them redoing all the classics in new 2d HD artwork. I have wanted 2d artwork to come back in these new generations so bad. It would be so friggin awesome if they make sure it was all square with Marvel and redid the VS series as well as SFIII.
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I can honestly say that I've only bought one copy of Street fighter 2. It was the one that came out on the Genesis. I did get Alpha 1 and 2 on the Saturn, and Alpha 3 for the GBA (just because it was a great handheld version). I picked up SF3 2nd Impact on the Dreamcast, lost it, then recently got 3rd strike to replace that. Now I just need a decent PS2 arcade stick and I'll be ready to roll.