Yeah Wright: Spore on Track for Spring Release
"We have the game fully playable at this point and it's in final testing," said Wright, reports CVG. "We've had to do a lot of testing to make sure that the game is accessible by a wide group of people."
Originally slated for a 2007 release, Spore was delayed until 2008 earlier this year. Publisher Electronic Arts later spoke on the matter, saying that it expected the title to ship in the spring.
"Right now it's sort of squarely targeted of March-April-May of next year," noted Electronic Arts CEO John Riccitiello during an August earnings call. "Games like these are so large and so complex that we chose not to put it in our fiscal year release because these dates are pretty hard to predict."
"I want the people who have played The Sims to be able to play Spore," explained Wright, the man behind the ludicrously successful Sim franchises. "I don't want it to be some thing just hardcore gamers play."
A DS version of Spore is in development and a a PSP edition is possible, though no details on either project have surfaced in some time.
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I predict it'll be interesting for about 3 hours.
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What does that have to do with spore? RIght now from what we've seen they're bare bones mini games strung together. The end reward? Travel to planets to see either player made models or randomly created ones. I really hope there's are objectives, some type of scoring and a constant threat or challenge.
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there are certainly some interesting ideas in this game, but i've been convinced for a while that i won't like it. i didn't like the sims at all, and high concept simulation stuff like simcity or civ is usually based on some really solid gameplay mechanics. everything i've read about spore makes it sound like a bunch of ideas strung together without any solid foundation.
like black & white and some other games recently: interesting technology, but technology doesn't make a game.
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