Gran Turismo 5 Prologue Demo Hits Japanese PSN

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A demo of Gran Turismo 5 Prologue, the latest in Polyphony Digital's long-running driving simulation series, is now available for download from the Japanese PlayStation Store. Though it is not yet available in North America and Europe, PlayStation 3 owners in those territories can simply create a Japanese PlayStation Network account to get their fill of the most graphically intensive racer on the system.

The 736MB sneak peek includes one track and seven cars, but does not feature the online multiplayer of the full version. The demo will be offered through the Japanese PlayStation Store until November 11.

Gran Turismo 5 Prologue, itself basically a tease of the upcoming Gran Turismo 5, is slated to be released through traditional retail outlets and as a PlayStation Store download. North American release and pricing details have yet to be announced, though they are expected to fall in line with those of the Japanese edition, which arrives in December and will sell for approximately $40

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Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • tcs legacy 10 years legacy 20 years
    reply
    October 22, 2007 8:16 AM

    What kills me here is the lack of collision physics / damage. After playing Forza 2 this is a really tough pill to swallow. Cars just kinda bounce of each other. I hope they don't even dream of releasing GT5 without addressing this fully.

    I hope the final game will allow switching to 720p independently of the XMB / system resolution like the GT HD demo did. The game just looks much better in 720+AA than in 1080 without.

    • reply
      October 22, 2007 8:19 AM

      They still havent put that in?

      Granted, its supposed to be "the ultimate driving simulator" so they cheap out on the car damage... but wouldnt a good simulator make your car wreck constantly if you hit other vehicles and walls?

      I think just adding damage and physics would atleast make things less frustrating when you do wipe out... atleast you get a cool crash effect.

      • tcs legacy 10 years legacy 20 years
        reply
        October 22, 2007 8:25 AM

        It's the 'ultimate' on areas where they put in the effort. I mean so far they basically completely ignored AI, damage and online. This allowed an insane amount of polish and content everywhere else, but it just wouldn't be appropriate these days. I really hope they can get AI and damage modeling similar to Forza 2. Without damage, a racing sim just doesn't work for me anymore, you just drive completely different.

      • reply
        October 22, 2007 8:25 AM

        Even Forza has pretty bad damage physics. You can crash full speed into a wall or head on into another car and you will just bounce off of each other. It will show your hood/fenders to be scratched up and dented, but the car should be in pieces. It is also impossible for the cars to roll.

        • tcs legacy 10 years legacy 20 years
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          October 22, 2007 8:35 AM

          I think you're missing the point. Forza has some restrictions imposed on it by the car manufactures, but that doesn't really matter because what they did is enough to make damage work in the game. I don't care about how damage looks or that you can't completely destroy cars. It's not for show in that game. I care that cars get damaged to a point where it hinders you or prevents you from winning a race and that accidents have consequences.

          • reply
            October 22, 2007 11:29 AM

            I understand that there are restrictions put on by car manufacturers, but after playing a game like Richard Burns Rally or even Dirt the crashing just seems bad in Forza.

            I agree with you that limited damage is better than no damage, but I guess my point is that even the best simulators still have relatively shitty damage physics because of the limitations imposed by the manufacturers.

            • tcs legacy 10 years legacy 20 years
              reply
              October 22, 2007 1:30 PM

              Well, we basically agree then ;-) I'd want to have realistic damage in a sim, but I'd rather settle for an approximation than none at all. I just want to prevent people from racing their cars as if collisions have no consequences. It really makes for a different play style.

    • reply
      October 22, 2007 8:25 AM

      I'm totally with you on that one. As a time trial game, GT is great. But, when it comes to racing vehicles, I can't help but "cheat" by using the cars around me as cushions to take turns harder/rougher than intended. I think you should be able to get someone loose by bumping them and such.

      IF Kotaku is to be believed (http://kotaku.com/gaming/gc07/gran-turismo-5-prologue-to-feature-car-damage-improved-ai-better-physics-293208.php), then there still might be hope for car damage once Prologue retail comes. But, I'm not holding my breath. :(

      • reply
        October 22, 2007 8:31 AM

        I wouldnt hold my breath either.

        I was a rabid fan of GT3 but Forza destroyed GT4 imho. I have a x360 and a PS3 and the old GT HD demo looks nice, maybe a bit nicer than forza in some respects but as soon as you hit something the illusion fades.

        Is there a worth while wheel for the PS3 yet?

        • reply
          October 22, 2007 8:36 AM

          You can use the Logitech wheel that came out with GT4. I heard that was a decent wheel, since it has a 270 degree turn radius instead of the typical 90. I've gotten so acclimated to using the controller, I don't know if I could be comfortable with a wheel setup, it would probably be uncomfortable since I don't have a table to "mount" the wheel to thats close to the TV.

        • tcs legacy 10 years legacy 20 years
          reply
          October 22, 2007 8:36 AM

          The Logitech FF (think G25) ones work with GT HD and the GT Prologue Demo

    • reply
      October 22, 2007 9:38 AM

      [deleted]

      • tcs legacy 10 years legacy 20 years
        reply
        October 22, 2007 9:43 AM

        PGR3 had only visual damage, that's not really helpful. Even though PGR3 had still more believable collisions than that weird bouncy shit in the Prologue demo.

    • reply
      October 22, 2007 3:12 PM

      The final game will have it.

      • reply
        October 22, 2007 3:14 PM

        Or, at least that's what they said.

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