Intel Snags Physics Tech Developer Havok
In the past, Havok has provided physics solutions for a number of games, ranging from 2K Boston/2K Australia's BioShock (PC, X360) and Evolution Studios' MotorStorm (PS3) to Valve's Half-Life 2 (PC, PS3, X360, Xbox), and movies, such as Andy & Larry Wachowski's The Matrix and Ridley Scott's Kingdom of Heaven.
The company recently released the fifth iteration of its physics software suite, which introduced new features and allowed for greater efficiency across all supported platforms, including PC, PlayStation 2, PlayStation 3, Xbox 360, Wii, and PSP."Havok is a proven leader in physics technology for gaming and digital content, and will become a key element of Intel's visual computing and graphics efforts," said Intel VP Renee J. James. "Havok will operate its business as usual, which will allow them to continue developing products that are offered across all platforms in the industry."
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Kind of an odd acquisition unless Intel plans to get into the physics acceleration peripheral business.
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Havok is not even pocket change for Intel. They might seem like a large company, but they're not. I doubt they pull in even 5 million a year and they have to work their ass off to get it. However, like a lot of game related stuff,, they have the potential of impacting hardware sales. My guess is that the next version of Havok will magically no longer have gpu acceleration in their tech. If that's true I wonder if we'll be seeing an Ageia acquisition by one of the gpu kids after all. Less for the hardware and more for Novodex.
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