SCEA to Eat, Sleep, Play With Jaffe's New Studio; Working on Twisted Metal, More
SCEA has confirmed reports that God of War creator David Jaffe has struck out with Incognito Entertainment founder Scott Campbell to found a new game develpment house based in Utah.
The new studio, which goes by the moniker Eat, Sleep, Play, has signed a multi-year deal with Sony to create games exclusively for PlayStation platforms. The first announced game is Twisted Metal: Head On for PlayStation 2--presumably at its core a port of the 2005 PSP title--which will contain new material in the form of previously-unreleased Twisted Metal Black levels and a series documentary about which Jaffe recently blogged.
Further unspecified games from Eat, Sleep, Play will follow in 2008. According to the wording of today's press release, the company seems to be an independent studio despite its PlayStation exclusivity agreement. Independent Ratchet & Clank series developer Insomniac Games operates similarly.
When original rumors of the new studio surfaced, Jaffe stated, "I sure as shit ain't moving to Utah." At the time, 1UP reported that Jaffe plans to work remotely from his home in California. Shacknews has contacted SCEA for clarification on the matter.
Following his work on SCE Santa Monica's God of War (PS2), Jaffe expressed his desire to focus on smaller-scale, more personal games. He then directed the PlayStation Network game Calling All Cars (PS3), developed by Incognito. It is not clear what types of games Jaffe will developed at Eat, Sleep, Play, beyond the announced Twisted Metal: Head On.
Incognito Entertainment will remain a fully-owned Sony studio, headed up by Warhawk (PS3) director Dylan Jobe.
"We are extremely pleased to be working with David and Scott and supporting them in their new endeavor," said SCEA senior product development VP Shuhei Yoshida. "Through hit after hit, they have established themselves as two of the most talented individuals this industry has ever seen, and I look forward to seeing what kind of further gaming innovation they can bring to the PlayStation brand through our new development deal."
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The PS2 prints money for Sony. You must not be in the business field, because you don't abandon your money-printer just because you have some newfangled machine.
As a PS2 owner I'm quite happy with the continued support of the system, and if I had owned the original Xbox I would have been quite unhappy with being dropped like a bad habit.