Study Finds MMO Players Make Great Leaders
A new study suggests that many of the traits displayed by dedicated MMORPG players are key to successful business leadership.
Specifically, the report, which can be read in its entirety at Seriosity's official site, claims that MMORPG players exhibit proficiency in, "collaboration, self-organization, risk taking, openness, influence, how to earn incentives linked to performance and be flexible in the way they communicate."
"The research proves that online games have valuable lessons for success in business," said Seriosity CEO Ken Ross.
IBM and Seriosity go so far as to suggest that businesses adopt some of the MMORPG aspects they believe encourage such behavior, including incentive structures and achievement recognition to motivate workers, virtual economies to promote information sharing and collaboration, and an overall view of the communication structure within an organization.
Several of those principles went into Seriosity's "enterprise productivity application" Attent, which aims to help workers streamline their day-to-day tasks and avoid overload by prioritizing activities.
"What we've found is that success as a business leader may depend on skills as a gamer," explained IBM director of services research Jim Spohrer. "Smart organizations are recognizing valued employees who play online games and apply their skills and experiences as virtual leader to their 'real world' jobs."
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haha, yeah right... Seriosity seems to have a vested interest in these findings. All that time on the computer probably makes them very awkward around real life people
LEEEEEROOOOOY JENKINS :)-
I completely disagree. Guild leaders (for large serious guilds) have to deal with people all the time, even if it's over text over voice chat. They have to learn how to manage disputes as well as successfully lead the guild through the game. If you're a shitty guild leader your guild is not going to last very long. Having strong leadership qualities is a must.
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http://content.humpingfrog.com/pictures/sub_16349.jpg
floating around way too much, but I couldn't resist!
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I understand you perhaps play said games, and that's great. I did too, for quite some time in fact! However, do not let said attachment bias your ability to see the situation realistically.
Being a guild leader is an immense commitment of time. You do not do so and simpy lead a 'real life' devoid of influence from that title. You will have to give up real life interactions to ensure schedules move according to plan. It will probably be on your mind a lot, and will undoubtedly take a great deal of your free time.
Sure, you might have a social life. But by all odds, it will be meager compared to what it could have been, and will (for reasons of simplicity) more likely be with people who play the game on a similar schedule.-
lol, some funny posts!
I’ve been an end game DDO guild leader for over a year, the guild (http://www.nighthorde.com) is one of the most active and dedicated in the game. As Moogle said, you don’t need to be on every night, all the officers know what to do, there’s a great website and very active forum set up so the guild can literally run itself.
I have a beautiful girlfriend (http://www.nighthorde.com/ab.jpg) who i give all the attention she needs and in the year I’ve been running the guild I’ve graduated from university, completely restored a house (http://www.nighthorde.com/k2.jpg) and partied hard!
Drop the stereo type, it aint true!
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Looks don't necessarily describe your lifestyle. You can keep fit and have a weak social life.
The fact of the matter is that endgame MMO playing often takes a very large amount of time. Granted, if you have few other responibilities, it's no problem. However, you sacrifice progression in other parts of your life, and must exercise great control to ensure that it doesn't cause you to fall backwards. Some handle it well, many/most don't.
However, this is changing slightly as it becomes more commonplace to casually play MMOs, but not so much that it changes the generally applicable rule.
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