Team Fortress 2 Information Revealed

21
Finally some new details about Team Fortress 2 have been revealed. Here is most of the information released via this PC Action magazine out of Germany via German site via this thread via Steam Forums via Blues and now on to you:

- There won't be "normal" grenades anymore. Valve thinks that they unify the different classes too much.
- Unlike in Fortress Forever, teleporters are kept in Team Fortress 2. The ammo dispenser will make a comeback as well.
- There will be a personalized statistics system. For example, you could see an in-game message like "Hey, you've never played your class as well as today - keep it up!"
- Valve thinks that classes in other games are a joke. "Where's the difference between me choosing a M16 or an AK-47 rifle?", asks Robin Walker.
- It would be technically feasible to let owners of a PC, XBOX 360 and PS3 play against each other. Whether this feature makes it into the final game is still uncertain and depends on Sony and Microsoft.
- Valve received very few threatening letters because of TF2's comic design.
- Owners of multicore processors will get additional, undisclosed, graphics details.

Ah yes, and a rundown of the classes: Scout: Shotgun, pistol, baseball bat. Soldier: Rocket launcher, shotgun, shovel. Pyro: Flamethrower, shotgun, fire axe. Demo Man: Sticky bomb slingshot, grenade thrower, broken bottle. Heavy Weapons Guy: Machine gun (mini gun), shotgun, fists. Engineer: Shotgun, pistol, wrench. Medic: Machine pistol, healing ray, bone saw. Sniper: Sniper rifle, machine pistol, club. Spy: Revolver, cigar case (PDA for switching your disguise), knife.

If you havent had a look at the Team Fortress 2 teaser and Team Fortress 2 trailer have a look.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

From The Chatty
Hello, Meet Lola