The Witcher Gets European Publishing

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According to this press release, Atari has signed a deal that will have the publisher distributing CD Projekt's fantasy RPG The Witcher in Europe and Asia. The game will be released Spring 2007. No US distributor has been announced as of yet.

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From The Chatty
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    August 31, 2006 8:08 AM

    Had the chance to see the game during GC in Leipzig just a couple of days ago: pretty impressive stuff! It's very action-oriented and fast, but also easy to play, because you only need the mouse to control the main character.
    Yep, no keyboard required.
    You would not believe it uses the Aurora Engine, because the game looks state-of-the-art and shows dense vegetation, detailed normal maps for the surfaces and very convincing character animation. Some landscape elements could use a few more polygons, but that's just a small issue, because the textures look so good and really compensate this minor flaw.
    And wait until you see the intro FMV ;)
    The only thing I don't like at the moment: The game contains several situations where the character has to make choices (usually in dialogue sequences), and the consequences of these choices can be severe. However, there are no hints or indications that let you predict the potential outcome of a choice, so you never know if a small decision will later result in the death of your best friend or you love interest.

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      August 31, 2006 10:31 AM

      ...there are no hints or indications that let you predict the potential outcome of a choice, so you never know if a small decision will later result in the death of your best friend or you love interest.

      I like this idea and wish more games would do this! In too many games (Many Bioware titles) the moral choices are so painfully obvious it kills the drama. This makes you think about what you are doing and to consider the possible outcomes.

      This game really interests me and I hope it gets a good publisher here in NA.

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        August 31, 2006 1:30 PM

        While I do like this idea somewhat, the fact that some of these choices are so obfuscated will be pretty annoying eventually, I think.

        Some stuff will be great, like if you have an option to kill this guy and you let him live, then he comes back to kill your best friend or something, that's fine. But making a completely unrelated choice that has dire consequences... that just kinda sucks.

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