Reactions to In-Game Advertising
Microsoft's Daniel Drew notes the rapidly rising costs associated with game development, surmising that many publishers may not want or be able to fund certain projects without alternative revenue schemes. "I think it will be especially important for independent developers - just as it is for websites - where selling advertising space may well be their ONLY source of funding," he states. On the other end of the spectrum, Paul Garceau of New Dawn Productions says, "Advertising should be kept outside of the video game and off the game machines. Video games are expressly rooted in entertainment, and marketing is not part of what a video game ought to be. I do not want my hard earned cash wasted on a marketing campaign that I have absolutely no desire to be exposed to." Entelepon's Ryan Bailey warns against developers becoming "very susceptible to changes that are requested by advertisers, or that encourage advertising, as has happened with TV and newspapers." In that vein, Creat Studio's Dimage Sapelkin points out that realistic settings are much more conducive to ads than other settings, and wonders if that may indirectly influence where games take place.
One anonymous response is more optomistic, focusing on various potential positive aspects of in-game ads:
Yes, it provides additional funding - defraying marketing expenses, maximizing publisher profit, and creating additional incentive for development of new games. Every game is unique and needs to be treated uniquely, so marketers that create customized ads for individual games that enhance a game's alternate reality will actually make games better. Taking an ad formula and applying it across categories and brands is not a good idea.
One frequently cited benefit of ads is that it may drive game prices down as development costs are alleviated. I'm not so sure about that, though. At this point we've already made the next-gen leap to $60 for a standard console game (I assume Sony and Nintendo will follow suit for major third-party releases, as price points tend to be pretty standard across the industry), and it's hard to imagine publishers actually going back on that.
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I'm okay with ads that are in context. Like billboards in racing games.
I'd hate to see an ad for Ford in my next RPG however...-
Like in movies, it can be done well and be tolerable, or it can ruin the atmosphere completely. I just saw "The Island" on a flight last weekend, and there were several times when product placement was so out of place and inappropriate it ruined the scene.
It's weird, you would think subtle product placement would work better than blatant product placement. Believe it or not, I always react negatively to something when I'm being beaten over the head with it.
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