3.5 Million WoW Subscribers
IRVINE, Calif. – July 20, 2005 – Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has surpassed 1.5 million paying customers in China – just a month following the game’s commercial launch on June 7, 2005. The critically acclaimed World of Warcraft has now achieved another significant milestone as the largest MMORPG in the world, with more than 3.5 million global customers.
3,500,000 X $15 = $52,500,000 every month in revenue. Although they probably charge less in China, how much is it over there?
-
HOooooly fucking shit. WoW is the biggest MMORPG now?
-
-
-
http://www.mmogchart.com/Chart7_files/Subscriptions_12473_image001.gif
That was in June before the China launch I think.
http://www.mmogchart.com/
-