McGee's Wizard of Oz?
FGN Online has a rumor about American McGee's new project, which could be a dark adapation of the Wizard of Oz story. McGee didn't want to confirm the rumors though, and only said "We're not doing any interviews at this time, but we will be announcing our first press release in a few weeks.". McGee previously turned Alice in Wonderland into a succesful video game. Thanks Blues News.
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"McGee previously turned Alice in Wonderland into a succesful video game"
a successful and very boring video game.
Whats with this guy and fairy tales?-
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Well, I'll comment.
It blends NO PLOT WHATSOEVER with Stupid Bullshit Platform Jumping gameplay and weird, totally useless weapons.
The thing that pissed me off the most was how fast you haul through landscapes. You'd figure they could've done at least a few more levels in the shrunken forest, but instead they do like three levels in "black and white checker land". Yay.
And the in-game cinematics were complete crap. They were so hastily done it's a wonder they bothered at all.
On the whole, for me, it was a great idea ruined by horrible execution.
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thank whatever god you are on speaking terms with that you didn't see the last 15% of the game. it was almost literally non-stop jumping puzzles and squishy-feel-Alice-combat. much of it at the same time, which is even worse.
the art was absolutely beautiful, and the level design is possibly the best ever. but the control felt squishy, and the weapons felt squishy, which was weird, since it was basically a FAKK2 TC (q3 engine + ritual's tech.) and FAKK2 had about the tightest control ever for a 3rd person game, right up with heretic2.
the boss fights were totally arbitrary and joyless, the story was lacking, although not as much as the storytelling (if you understand the difference. ex.: half-life had great storytelling, but very little story to speak of), and overall, the atmosphere was not nearly as dark and trippy as the original Alice in Wonderland/through the looking glass, it was tamer, but with more blood and pentagrams, and crooked doorways.
and my god the jumping puzzles. there was an entire level that consisted entirely of floating on steam-jets, and gliding to the next one again and again. way to extend the play time! cheatariffic! noclip, done, thanks.
it's still worth playing for the sheer beauty of the levels and artwork. there are some places in the game that are completely stunning, that are amazing to think of the time and effort that must have gone into building these levels. The clockwork level was a jumping puzzle level, but I loved playing through it because it was so amazing to see the amount of planning that had to go into that map just to make it navigable. Rogue did a great job building the game, I just question the direction of the project as a whole.-
I must agree that the levels and artwork were great, by far they kept my interest in the game to see what design they would come up with next. I didn't expect much on the storyline, so I wasn't too dissappointed with the presentation there. I do think that the cut-scenes have to be re-thought in general. Many companies are trying to bypass making video cut-scenes, by using in-game graphic shorts. I tend to feel cheated by this as it doesn't ever live upto the work done in some of the best pre-rendered video scenes that I've seen.
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Read Lewis Carrol's (close spelling of name, I hope) Through the Looking Glass, and you'll see why this guy likes fairy tales. American McGee could easily pass for a goth if he wanted to....And the original story, not the cleaned up, toilet bowl rendition of the same Alice that Disney spawned, is a lot darker than most tales of the same kind.
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