QC: Soldier of Fortune 2
Raven is putting the Q3 and TA terrain engine to good use, with detailed levels, weapons and characters. The gore is a little more realistic this time, not any gun will shoot off limbs, though there is still plenty of blood.
People who liked the first game will definitely want to pick this one up when its released.
Kenn Hoekstra told me the levels are all done, except for some optimization. They'll start recording the sounds soon and get working on making the game faster (it was fairly slow in some areas at this point), for an alpha later this year. They hope to ship the final product in early 2002. A multiplayer expansion might ship after the game.
Some info from the press sheet that I have in front of me that you might be interested in:
- Minimum system: P2 300mhz with 64mb of ram and a Voodoo 3. Mid-range: P3 700 with 128mb and GF2. High-End: P4 1.5 with 256mb and a GeForce 3 or similar.
- 14 weapons with dual fire modes and 10 grenades.
- 10 single player missions spanning about 60 levels.
- AI will have perpetually-raising difficulty levels.
- In-World weather effects, including snow, rain and fog.
From The Chatty
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