Nintendo reveals Super Mario Odyssey for Switch, will release this holiday season
Mario's 3D Nintendo Switch adventure hearkens back to his Super Mario 64 roots, but takes place in contemporary environments.
Nintendo announced Super Mario Odyssey as an exclusive for its Nintendo Switch console/handheld system. No Nintendo platform is complete without at least one game featuring the company's world-famous mascot.
Super Mario Odyssey marks a return to sprawling, sandbox environments. Mario's new 3D adventure will be his first since 2002's Super Mario Sunshine. Playing as Mario, players will run and jump their way across a blend of environments. Some of these environments with be real-world-themed such as cityscapes. For example, the debut trailer showed Mario hopping on taxicabs like trampolines. Some worlds Mario visits will be fantastical, like the pastel colored world we say during the reveal.
Mario's cap is more than decorative this time around. It's sentient, and players will be able to fling it at enemies and blocks. The cap's full role in Super Mario Odyssey isn't known yet, but it was built up to be a big deal during the reveal livestream.
Nintendo aims to release Super Mario Odyssey during the holiday 2017 season for $59.99.
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David Craddock posted a new article, Nintendo reveals Super Mario Odyssey for Switch, will release later this year
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TMWTB I just got a pretty significant ad-based attack on this article :(
I already clicked off, so I can't do screenshots or anything, but after a little bit (was reading, dont' know how long- 30s?) the page redirected to a page that had a big chrome picture and said there was an urgent chrome update. Just to be sure, I looked for updates via the browser and it is up to date.
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I think they're aiming for a steadier release this go-round. Miyamoto said one reason for Wii U's software drought was that Nintendo's internal teams underestimated the time involved in developing HD games. They have a handle on that, clearly; Wii U's first-party games are gorgeous.
Also, I'm guessing remixes like Mario Kart 8 Deluxe are stopgaps designed to buy Nintendo's devs time while they work on new iterations. You gotta figure Mario Kart 9, for instance, is in development; it's not ready, so they'll make money hand over fist on MK8D (which looks awesome) in the meantime. -
Well we know Pikmin 4 was being worked on for the Wii U, that's likely been moved over to the Switch and will show up early 2018. I would love to see them bring back F-Zero and maybe another Kid Icarus game too. Smash is certainly in development but not announced. This e3 is going to be really interesting.
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The hardware teams merged a long time ago in a restructuring. They've stated they're keeping the 3DS around, but my guess is that's just through this year, maybe a bit into 2018. Most games coming forward from Nintendo will be split between th Switch (90% or so of the games) and mobile (the remainder).
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Haha. It's not a terrible idea. In an ideal world we'd get Mario Odyssey and Zelda at launch. Consider, though, that Nintendo EAD has traditionally worked on Mario and Zelda. EAD is Nintendo's A-team. They likely don't juggle multiple projects until such a time as one is nearing completion and more resources can be channeled into the next.
Furthermore, Nintendo's long been in a "damned if they do, damned if they don't" situation on this subject. If Mario and Zelda were both at launch, people would bitch and moan that there's nothing coming down the pipe, or... who even knows, man. Haters gonna hate. They'll find something to grouse about. -
It's actually a bad idea.
They're going to sell out of all their switches at launch, so dropping their two biggest games of the year at that point doesn't make sense. Probably the average person will pick up the system and two games, probably zelda and 1 other. Those people will most likely buy Mario as well later in the year. If both zelda and mario were available at launch they would cannibalize the sales of all the other titles available at launch. -
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