Miyamoto: Nintendo's not talking NX yet because 'there's an idea we're working on'
The prolific designer expounded by saying that if developing NX was a matter of copycatting existing technology, the console would be out already.
Speaking with members of the Associated Press (via GameSpot) acclaimed producer and director Shigeru Miyamoto dispelled some of the mystery surrounding Nintendo's forthcoming NX console... by stirring up more mystery.
Codename NX has been the talk of the industry for a couple of years, since Nintendo's Wii U was deemed a commercial failure. The company announced that NX would ship in March 2017 alongside The Legend of Zelda: Breath of the Wild for both Wii U and NX. Given the timeline, it made sense for Nintendo to pull back the curtain on NX at this year's E3. But it didn't, and Miyamoto attempted to clarify why.
"In terms of NX, there's an idea that we're working on," Miyamoto told the AP, speaking through a translator. "That's why we can't share anything at this point, and I don't want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker."
Nintendo has taken a shellacking over the past two generations for turning out underpowered hardware. In the Wii's case, that lack of horsepower translated into tens of millions of sales. For the Wii U, it didn't. New rumors suggest that NX may clock in under Sony's PS4 Neo upgrade and Microsoft's Xbox Scorpio. Even so, the company never fails to generate buzz around its experiments, for that very reason: it experiments.
Whatever the NX ends up being—a console/handheld hybrid; a platform that lets you play Nintendo's remarkable back catalog as well as new games on a wide range of hardware; an AR- or VR-friendly machine—the idea Miyamoto-san alluded to will be something bold and new, and decisively different than the norm. That's reason enough to get excited.
-
David Craddock posted a new article, Miyamoto: Nintendo's isn't talking NX yet because 'there's an idea we're working on'
-
"In terms of NX, there's an idea that we're working on," Miyamoto told the AP, speaking through a translator. "That's why we can't share anything at this point, and I don't want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker."
Sounds like they are working with a super secretive partner on disruptive technology...
*cough* *cough*
Apple Inc.-
-
-
At the 2010 Apple Annual Shareholders Meeting, I asked Steve Jobs about acquiring or partnering with Nintendo.
Khan said that Jobs initially used his token line about how Apple "can only do a few things really well."
"But he did say a strategic partnership -- if profitable -- makes a lot of sense," said Khan.
Two years later, Khan gave the same suggestion to Apple CEO Tim Cook.
"Tim Cook kind of deflected the whole thing," Khan recalled. "He turned it into, 'Apple has plenty of cash.'"
From -
http://www.benzinga.com/news/15/03/5337716/steve-jobs-was-not-opposed-to-an-apple-nintendo-partnership-
-
-
-
-
Apple's net income in the most recent (down) quarter was ~$10bn. Nintendo's best recent result (2009) was a *yearly* net income of $2.8bn from a historic success in consoles (Wii) and great success from a unit under severe threat (handhelds). Nintendo doesn't appear to me to offer a huge opportunity at Apple scale. Apple is arguably a more valuable gaming company than Nintendo at this point. Apple made ~$6.5bn in revenue from the app store last year. The vast majority of that would've been gaming revenue. Nintendo hasn't made more than ~$6.5bn in revenue since 2012 and it's not clear they can reverse that trend. Plus Nintendo's core properties are increasingly moving onto iOS and iOS has a larger reach than Nintendo ever will by orders of magnitude. I mean, they could start selling controllers in Apple stores or shipping Apple TV with a controller and get a Nintendo exclusive game or something but I don't think it'd move the needle as far as investors are concerned.
-
Solid analysis, but you are underestimating the size of Apple's ecosystem in my opinion. Nintendo, even with the huge success of DS/Wii never have had an addressable market the size of Apple's. There is also the goodwill created by Apple having exclusive rights to Nintendo content. I think Nintendo could make more money than they are now with Apple behind them.
The secondary benefits of increases iPhone/iPad/Apple TV/Mac sales driven by Nintendo exclusivity would make the deal worth it, in my opinion.
My point is and has always been that Apple is better off acquiring companies than they are buying back stock and paying dividends.-
right, Apple has a much larger scale, but so what happens if they get Nintendo content? Does that actually add significant revenue or just replace existing gaming dollars spent on iOS with different content? Let's say Nintendo put Pokemon with microtransactions on iOS (imagine a world where they haven't already done this). How much revenue does that add to iOS vs how it exists today? Is it really that much? Or does it just shift the mix of money Clash of Clans makes towards Nintendo (which is good for Nintendo, but neutral for Apple)?
The secondary benefits of increases iPhone/iPad/Apple TV/Mac sales driven by Nintendo exclusivity would make the deal worth it, in my opinion.
I question how many net new sales this would drive. Apple is needing to target new markets because they've saturated their previous markets. Smartphone penetration has nearly peaked in many of those markets too. So who is this strategy really going to get? What's the number of Android users who are Nintendo fans who chose Android instead of iOS previously for some reason (price, quality, etc) but now make Nintendo content the high order bit in their smartphone decision?
My point is and has always been that Apple is better off acquiring companies than they are buying back stock and paying dividends.
On that I completely agree. I just don't see much evidence to suggest that a) Apple suddenly cares about gaming any more than they have in the past b) it offers a material increase to their bottom line. If they actually want to add to their bottom line there's a handy 80%+ of the world who isn't going to buy Apple hardware but might use Apple services that one day entice them to use Apple hardware. But Apple isn't really a services company, much as they want to claim they are.-
-
I'd be surprised. The living room increasingly looks like a battleground that the past thought would be the future but isn't. Consoles and STBs have shown their limits. Apple TV has had all kinds of time to do something innovative but is just another streaming box (and consumers may increasingly ask why they even need one of these instead of just using the TV as a big screen for their phone). The actual disruptive living room device that exists right now is the Echo, which seems like the antithesis of what Apple will/can do (a device with no UI and a service oriented architecture). A bet on VR/AR is certainly plausible though.
-
-
-
-
-
-
-
-
-
-
-
-
-
The speculation of system in two parts seem to fit what we know. Part of it will be a replacement for the DS line, a portal system and screen; which is why it needs the SD card technology for games. But it will dock into the main console to get augmented GPU power, but probably not CPU power. The dock will allow for more multiplayer and probably some additional peripherals.
I'm not sure I buy that, but it does seem to fit. However, making sure that has enough power to compete in the marketplace, and by that I mean enough visual update over the Wii U, not direct competition against Neo and Scorpio, seems like it would be kinda expensive on the hardware front.
OH, unless the graphics chip is totally scalar. I mean, the dock isn't access to a more powerful GPU. But, maybe the dock allows the chip to run at full speed. Undocked it runs at portable (mGPU) speed, so has less graphic fidelity. That would be new, but still trying to put in a beefy enough gpu like that would me higher cost.
Hmm. having said all that, I wonder if they had some kind of multi-dock concept. Everyone brings their portable unit to one console and everyone can "dock" with it. That would be interesting.
Take all of this with huge salt shaker. I'm just rammbling.
-
-
-
-
-
-
-
-
-
-
-
Right, and that's why it'll be geared to work really well with the one game Nintendo bundles with it and nothing else. It will be strange enough that porting VR games from other platforms impossible, again making it frustrating for fans who buy into it.
I say this not as some asshole who hates Nintendo, but as a guy who loves their original titles, but gets frustrated that they don't either release more games every hardware generation, or stop making hardware. :/
I own Donkey Konga bongos. ;)-
I just don't think Nintendo sees VR as the next large market for them. AR has a broader appeal and kids can use it.
Wii U is viewed as a failure and it has sold over 10 million units.
Imagine what they think of Oculus Rift and HTC Vive which appear to have only shipped a few 100 thousand units. Neither company has provided sales data, which is a terrible signal.-
I think it's clear they both knew that the market was going to be extremely limited for the first gen, so the lack of sales data doesn't really strike me as a "terrible signal" so much as managing expectations and not wanting to give someone a free headline claiming "lol VR only sold 500k in the first year, clearly it's dead" or whatever. I think the first thing we'll hear about headset numbers is when it breaks a major milestone ("X million units in the wild!" etc.) .
-
-
-
-
-
-
-
-
-
-
-
In all seriousness, I wonder if their goal is to repeat the Wii's broad appeal. If that's the case, then the entire system has to be very approachable; which is what the Wiimote did well. The way you interact with the system has to be dead simple. I wonder if this might be way they're going back to cartridges. Faster access times than disc, less chance of damage, and nowadays more storage than DVD and even Blu-Ray unless they go multi-layer. The controller will also have to be non-intimidating, which is what they learned with the Wii. They Wii U's display wasn't the right merge between a traditional controller and a tablet. I expect they'll need a new direction to achieve the same goal; more functions within the controller, but more accessible.
I can't think of what that would end up being. But, I assume Nintendo has done a ton of research on this. How do they make the next system as accessible as the Wii while pushing what a game system can do? That has to be what they're shooting for.
-