HTC Vive priced at $799; releasing early April 2016
HTC announced its Vive VR headset will be selling for $799 and will release in early April 2016.
Update: HTC has confirmed the pricing and availability we previously reported in our story below.
The company has also announced its Vive will feature its own phone service that will allow the wearer to receive and respond to both incoming and missed phone calls, receive text messages, send quick replies, and check upcoming calendar invites from within the headset.
The consumer version of the HTC Vive has improved on a number of features first introduced in the Vive Pre, including updated wireless controllers with haptic feedback and dual-stage triggers, a front-facing camera, a redesigned headstrap, and an improved visual system with brighter displays.
When the HTC Vive launches in early April, early adopters can expect to receive a copy of Job Simulator: The 2050 Archives and Fantastic Contraption. Both games should serve as excellent introductions into the world of virtual reality.
Original Story:
The HTC Vive finally has a price tag. At the Mobile World Congress in Barcelona, HTC will reportedly confirm the price at $799.
UploadVR reports that the consumer release will include its controllers, a pair of lighthouse base stations, and an internal microphone with smartphone Bluetooth support. At launch it will also come bundled with Job Simulator and Fantastic Contraption. Preorders will begin on February 29, with a release expected in early April. The report notes that this is embargoed information being shared after a leak, so we expect more official details in a few hours.
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Steve Watts posted a new article, Report: HTC Vive to be priced at $799
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I've played a Vive for about 20 hours or so. The controllers are as exciting, if not more exciting than the headset. They are precise – perhaps you've seen people draw in Tilt Shift.
There is another game/demo which allows you to aim down the ironsights. You pitch your hand perfectly to line up the barrel of the gun with the sights so your shot is true. And it works with perfect precision as you are ducking and leaping around the room. No complaints, no "this is good, I can't wait until they perfect the motion controls". It's 1.0, and it does what you expect it to.
I've played maybe 15-20 VR demos and alphas on this thing and there are a handful of "ah-ha, *this* is what VR can be" moments waiting in the wings for people who pick this up. Things that, when you experience them, will make you excited for the potential of the medium. -
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