Fallout 4 sales to be in excess of $750 million with 12 million copies on launch day alone
Surprise! Fallout 4 sold well.
Bethesda Softworks has announced Fallout 4 has reached record sales across Xbox One, PlayStation 4, and PC that includes approximately 12 million units launched worldwide to meet day-one demand, which represents sales in excess of $750 million. The Fallout 4 Pip-Boy Edition not only sold out within hours of its announced availability, but became the fastest-selling collector’s edition of any game in history at leading retailers.
“We’re extremely proud of Todd Howard, Game Director at Bethesda Game Studios, and his experienced team of developers for their talent and dedication in creating this extraordinary game,” said Bethesda Softworks president Vlatko Andonov. “Fallout 4 is a masterpiece in game development and storytelling, providing fans hundreds of hours of fun as they explore and are challenged by this fascinating, beautifully crafted world.”
Digital sales of Fallout 4 have also broke records as it became the number one game played on Steam with 470,000 concurrent players. The Fallout Pip-Boy companion app became the number one game on iTunes, and Fallout 4 itself also set the record as the most viewed game launch of 2015, according to Twitch.
Bethesda Softworks has yet to give individual sales numbers of Fallout 4 across each platform, although we know it’s sold at least 1.2 million units on Steam alone. Regardless of what platform players decided to play Fallout 4 on, this is quite a milestone for not only the Fallout series, but Bethesda Softworks as well.
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Daniel Perez posted a new article, Fallout 4 sales estimated to be in excess of $750 million with 12 million copies launched
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I spent time in QA too, and it annoys me to no end when people blame bad QA for bugs or other irritating things getting through at all. I can't even count the number of bug reports I saw get bounced back as "Will Not Fix" for one reason or another.
QA isn't the group people should be mad at for a buggy release - in all likelihood, QA did its job just fine. It's production that decided what to spend time fixing and what to let slide. -
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There's a fantastic post on reddit going into the details, from a former Bethesda employee, on how their ship baby, ship baby, ship! attitude results in buggy messes at launch and why they don't improve fundamental systems that at least function, if not well.
https://www.reddit.com/r/Games/comments/3s6oow/jeff_gerstmann_fallout_4_is_a_technical_mess_on/cwvn2nl?context=4
Here's the entire thing, it's massive.-
he mentions something there that I felt recently as well. Bethesda's advantage used to be the scale of their worlds compared to everyone else, offsetting mediocre story, combat, whatever. But other companies are catching up for a variety of reason (some of it appearing to be related to technical issues and process like engine development) and they may find themselves in an awkward spot 5 years from now where simply having an enormous world for Skyrim 2 is not the feat it once was.
In many ways I feel this is the same problem that beset the MMO industry. WoW hit at a time when most people had never seen a game of that scale. We all know MMO combat was shitty, there was no good story, tons of grind/filler compared to single player RPGs, etc but the scale was incredible. A bunch of MMO developers kept trying to copy this formula but the fundamental limitations of MMOs constrained their systems (like combat and narrative) while the novelty of enormous worlds wore off.
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Perspective: Skyrim sold about 20 million copies over its entire lifespan.
https://en.wikipedia.org/wiki/List_of_best-selling_video_games#Multi-platform -
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