E3 2015: Doom coming to Xbox One, PS4, PC in spring 2016
After several years in development, Bethesda is finally ready to show the world iD Software's Doom.
Bethesda Softworks and iD Software announced they’d be revealing Doom during its first-ever E3 press conference, which has been in production since 2008. Since then, its been in developmental limbo at iD Software, but today, we were treated to a gameplay demo that was longer than the 11-second tease released last month.
The Bethesda pre-E3 press conference kicks off with Doom, which promises to take first-person shooters to an all-new level. The new game is centered around badass demons, big f'ing guns, and moving really fast. You only have one goal at this massive UAC facility on Mars: Kill lots of demons.
Moving through a darkened facility, the solider switches from using a machine gun to a super shotgun. The game looks like it will be all about making your way through narow corridors, opening doors, and discovering what horrors are waiting behind it. Supplimenting the gunfire are a number of melee moves to tear the demons apart when firepower isn't enough. Demons drop objects like ammo, which look like they can all be automatically picked up at once by walking over or near them.
The gameplay demo moves on from the shotgun to the plasma rifle, to help vaporize enemies. Players use a wheel to switch between weapons, which slows down time. Players can soften enemies up with the plasma rifle, before switching to the shotgun, then finish off a demon by tearing its head apart. There are new stealth demons to worry about, but it initiall seems indifferent to the soldier
Of course Doom is also about opening doors, and this game is no different. But instead of looking for colored keycards all over the place, the soldier pulls a hand off a corpse and uses it on the hand scanner. Finally, the demo moves to the killer chainsaw to tear through demons with ruthless efficiency. The soldier continues forward before tearing a Revanent apart with his bare hands.
We also get our first look at Doom's multiplayer, which uses unique power-ups and deadly weapons to go head-to-head. Best of all, players can assume the roles of demons to attack opponents.
We also learned the Doom will come with a robust set of mod tools called Doom Snapmap, where players can create and share custom maps and game modes. Any player, regardless of expertise, can stap together objects to create all-new maps, and modify the game logic for additional modes. Players will have access to Snapmap, regardless of platform.
The Doom presentation finishes with a trip to hell, complete with pools of blood in a rocky underground setting. You can kill a giant demon by ripping a power core from its chest and shoving it down its throat. But when all else fails, there's always the BFG.
Doom will launch Spring 2016 for Xbox One, PS4, and PC.
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Daniel Perez posted a new article, E3 2015: Doom
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Watch this *****-> https://www.youtube.com/watch?v=2KApp699WdE&t=30m42s you and freaking CRY!
\m/ INSANE! \m/ its beautiful!-
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You can scrob around in here for everything they showed at 1080p: https://www.youtube.com/watch?v=2KApp699WdE
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Even if there was it be pointless YouTube can not handle 1080p(or should I say does not allow proper bit rates) it will look like ass anyways.
I know it be better than such a low rez but still it be not that great anyways.
I wish YouTube upped the quality and charged people small monthly charge or something, for I bet that is the only way we are going to get better quality 1080p and 720p the bit rate really is ass.
Still if you find one, please post it, it still be better than 360 :( I hope to god they release a proper one for download.
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1080p @ 60 https://www.youtube.com/watch?v=u7g6BfvU6A8
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Doom 4 High Rez Screens to die 4! OMG seriously this is a beautiful game it looks AMAZING!
Exclusive:
http://www.corpsesnsouls.com/D4/d4_2.jpg
http://www.corpsesnsouls.com/D4/d4_1.jpg
http://www.corpsesnsouls.com/D4/d4_3.jpg
http://www.corpsesnsouls.com/D4/d4_4.jpg
http://www.corpsesnsouls.com/D4/d4_5.jpg
http://www.corpsesnsouls.com/D4/d4_6.jpg
Holy Shit!
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nahh cant be http://arrakis-ttm.com/doom/archvile.gif
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I kind of wish they'd unveil a 'fataility-free' mode of the game. The novelty of the fatalities had already started to be lost on me within the demo alone, and seeing them over-and-over (in actual gameplay) would only kill my amusement with them faster. Also, it seems like the ammo drops are increased *if* you do a fatality, which bothers me.
That's just not how I want to play Doom. I want a shotgun, a nail-bitingly low level of ammunition and a whole lot of luck. This feels like Painkiller and Bulletstorm had a child. -
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Can we talk about IDTech6? Does anyone have any details on how similar it is rendering wise to the last engine? It looks incredible, and I didn't see any textures being streamed in like Rage etc. Are they still using megatextures or whatever? Didn't they bring in that dude from Crytek to be the lead engine programmer dude?
The intro sequence looked insane and super detailed. I'm impressed with whatever they are doing over there.-
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Nope Carmack did snap map https://mobile.twitter.com/ID_AA_Carmack/status/610468397554499584
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im hoping its a bit more optimized than tech5. That was a pretty huge drawback of the tech.. texture lagging behind when streaming in and all the other hubub when Rage was released. Some people even report probs in the new Wolf.
imo it looks on par with what it should be. (but im no technical expert) Game looks crazy fun and I hope it reinvigorates the twitch shooter.
It's been years since an id game has been my "go to game" (since early Quake 3) Would be awesome to get back into twitch shooting with the new Doom.
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