Final Fantasy 6 arrives on Android

The 1994 classic, Final Fantasy VI, has released on Android devices with many of the restorations and upgrades found in the 2007 Game Boy Advance revival.

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Square Enix has released another classic Final Fantasy title on mobile devices--although not the platform you may expect. While Square Enix's iOS games normally arrive before Android counterparts, Final Fantasy VI has done the opposite, hitting Google Play today. Final Fantasy VI first hit Super NES in 1994, telling the story of Terra Branford, a former slave to the Gestahlian Empire. Terra soon breaks the Empire's hold over her and meets up with a young treasure hunter named Locke Cole. Joining up with 12 other playable characters, the rebellion soon finds themselves confronting Empire leader Kefka, one of the FF series' most memorable villains. Final Fantasy VI's Android port features restored graphics, similar to its 2007 Game Boy Advance remake. It also feature the GBA version's new magicites and events. New touch controls are introduced, including for Blitz, which looks something like this:

FF6's Blitz on Android

Final Fantasy VI is available on the Google Play store for $15.99. There is currently no date set for an iOS release.
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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    January 15, 2014 5:00 PM

    Ozzie Mejia posted a new article, Final Fantasy 6 arrives on Android.

    The 1994 classic, Final Fantasy VI, has released on Android devices with many of the restorations and upgrades found in the 2007 Game Boy Advance revival.

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      January 15, 2014 7:43 PM

      Best game ever made right here. You kiddies need to see how real games used to be made.

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      January 15, 2014 7:49 PM

      Well that answers my question about Blitz. Now - why aren't there any android youtube videos? When the ios version hits there will be all sorts of videos in minutes. Surely there are at least a few android gamers?

      And you wonder why we ios folk get games first.....

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      January 15, 2014 8:40 PM

      Still dunno about that graphical facelift. I don't HATE it, but I don't really like it either.

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        January 16, 2014 8:44 AM

        Yeah the original sprites have waay more character than what I see there.

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          January 16, 2014 2:13 PM

          I picked this up yesterday and have been playing for a while. I'm going to disagree here. The new sprites are amazingly expressive. I adored the old sprites, but the new ones are really good.

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      January 15, 2014 8:44 PM

      [deleted]

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      January 16, 2014 5:19 AM

      God, I've been waiting so long to get a (legal) chance to play this. After playing the DS version of Chrono Trigger I wanted to go back and play the other SNES RPG greats like Secret of Mana, Earthbound, and of course, this.

      But man do I find those graphics UGLY. Fuck man, the sprites looked so much better. Maybe I should give it a shot, maybe it'll look better on my smaller screen size phone, but man, come on.

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      January 16, 2014 6:34 AM

      Waiting on it to show up on the Apple App Store

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      January 16, 2014 6:43 AM

      Man, I've been waiting for this for a while. And, I'm really glad they didn't try to convert it to 3D like the early FF games. I wish EA would play around with the pricing a bit more. I get why they're doing this and I applaud them for trying the different pricing model with FF: Dimensions. I get that these FF games are in-fact full fledged game so they deserve a higher price than just the normal $.99 - $5, but even the holiday sale did get us to an impulse price point. They should take a few notes from Steam on that.

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        January 16, 2014 7:23 AM

        It's Square-Enix not EA, still agree about the price though.

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      January 16, 2014 6:54 AM

      At least iOS users have angry birds to hold them over while they wait for this to come out.

      Also, don't have the game, but saw this being passed around twitter:
      http://imgur.com/vPfazQJ

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      January 16, 2014 6:58 AM

      ugh the redone sprites look horrible... if they hadn't put a black outline on all of them it might of helped a little.

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      January 16, 2014 8:17 AM

      Looks bad, blegh. Nintendo needs to put SNES games on the 3DS eshop already.

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      January 16, 2014 8:37 AM

      ff6 vs chrono trigger go

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        January 16, 2014 8:40 AM

        FF6 has fewer silent protagonists, slightly edging out CT

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        January 16, 2014 9:19 AM

        Chrono Trigger never has a "world of ruin" where the story becomes jumbled -your characters use canned responses, regardless of who you bring. In CT they ALWAYS have their own responses and the story is always interesting, though less free form.

        So Chrono Trigger. FFVI up to the world of ruin though, is pretty damn excellent. The WOR is fun, but it feels like it loses focus and is mostly up to you what you feel like doing.

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          January 16, 2014 10:13 AM

          I always felt that the contrast between WoL and WoR was one of the game's strengths. The first half of the game has this tightly focused narrative (similar to the vast majority of other JRPGs) while the latter half is more open-ended (more common in western RPGs). Both styles have their strengths, and this incorporated both in a way that didn't feel gimmicky.

          The major shift also helps sell the event that causes it -- the cataclysm was so profound that even the game structure was affected.

          And to clarify what I meant about CT -- I don't disapprove of silent protagonists in general (Zelda and Valve's games use it well), I just don't think that it was the best choice for CT. It worked well for most of the game, but as soon as Crono suddenly sacrifices himself at the first Lavos encounter the player loses that sense of agency and investment associated with the character -- it's suddenly no longer "you".

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        January 16, 2014 10:22 AM

        depends on my mood. I have a hard time ranking F4, FF6, CT, LttP, and Super Metroid since all of them are some of my favorite games of all time.

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          January 16, 2014 11:15 AM

          What about Xenogears? That's one of my fav rpgs as well

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            January 16, 2014 4:40 PM

            I played it for about 10-12 hours last year. I really like what I saw but lost interest and never picked it up again.

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      January 16, 2014 8:41 AM

      Nice. More poopy time gaming at work.

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      January 16, 2014 9:59 AM

      gotta love typo's.

      At least this time i wont be naive enough to think i can save General Leo and bring him back from the dead.

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      January 16, 2014 10:04 AM

      The concept for the world of ruin was a pretty good one in my opinion.

      FF6(3) world of ruin was cool in that you were free to explore more freely.

      Chrono Trigger was awesome in that the design of the game was entirely different than had been seen before.

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