Original Tomb Raider now on iOS

Tomb Raider is now available on iOS devices for 99 cents. It includes the 1996 release along with the extra two stages put into the 1998 re-release.

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The original 1996 Tomb Raider birthed one of the most iconic modern video game characters, and helped forge 3D platforming. If you fancy a trip down Polygonal Memory Lane, you can now play it on your iOS devices for a song. And also 99 cents.

It's now on the iOS App Store for a buck. It includes the original 1996 game, along with the two extra chapters that were put into the 1998 re-release. Like many recent releases, it supports game controllers as well, which is a good thing seeing as user reviews are being none too kind to the touch control implementation.

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From The Chatty
  • reply
    December 17, 2013 11:45 AM

    Steve Watts posted a new article, Original Tomb Raider now on iOS.

    Tomb Raider is now available on iOS devices for 99 cents. It includes the 1996 release along with the extra two stages put into the 1998 re-release.

    • reply
      December 17, 2013 12:12 PM

      Demanding precision platforming + tank controls + touch screen controls = super fun time

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        December 17, 2013 1:06 PM

        I don't think Square realizes that not ever IP is meant to be on a phone

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          December 17, 2013 1:21 PM

          They probably figure: so long as porting it is easy, why not try?

          (no idea if it's really easy to port this or not)

          At least it's not $15.99.

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            December 17, 2013 1:40 PM

            I can't imagine porting a 20 year old PC game to iOS could be remotely easy.

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              December 17, 2013 2:47 PM

              It probably all depends on how the code was written. The original game was done for DOS, the PlayStation and the Saturn. If they wrote it in C/C++ and they separated everything out, then some amount of the work is done already. This is why there were so many games on iOS in the first year or two after the App Store came out that were essentially ports of games from other platforms - the use of C/C++ made at least *some* code re-use possible (it's how Carmack got DOOM running on iOS in like four days - granted, with the help of a modern OpenGL source port)

              That said you're probably right - it's probably unlikely that a 1996 era game engine that had to run in software and hardware renderers across three vastly different hardware platforms could be easy to get up and running fast. Codebases are like houses - they get dilapidated when you stop using/maintaining them.

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        December 17, 2013 1:36 PM

        Yea, but there's always idiots to buy a copy.

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        December 17, 2013 1:48 PM

        Check out the first review.
        http://chattypics.com/files/iPhoneUpload_2iufe9tway.jpg

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      December 17, 2013 1:57 PM

      isn't this the first game to have a nude patch

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