Xbox One reserves 10 percent of GPU for Kinect and snap mode
"Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode," Microsoft technical fellow Andrew Goossen told said.
Both next-generation consoles may be powerful pieces of kit, but both companies are reserving quite a bit of resources just to keep the operating system running. Xbox One reserves 3GB of RAM for its OS, and also holds on to 10 percent of GPU resources. Why? To run Kinect and apps while you play games.
"Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode," Microsoft technical fellow Andrew Goossen told said.
Of course, it's early days for the Xbox One OS, and Microsoft isn't discounting the possibility of reducing the overhead in the future. "The current reservation provides strong isolation between the title and the system and simplifies game development--strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering," Goossen told Digital Foundry. "In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."
Early reports suggest that PS4 is noticeably more powerful than Xbox One, in spite of Microsoft's attempts to boost their console's specs. However, an early look at Xbox One's Dashboard was quite convincing: the ease of multitasking and the smoothness of switching between games and apps on Xbox One was appreciated.
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Andrew Yoon posted a new article, Xbox One reserves 10 percent of GPU for Kinect and snap mode.
"Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode," Microsoft technical fellow Andrew Goossen told said.-
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Well that sucks :( , instead of a weaker GPU than the PS4 it should actually had a more powerful one to compensate for this hit.
I will say it a hundred times, Kinect is one of MS biggest mistakes in their console history, what a waste.
How many people on the Shack even care about it or want games built for it, it is such a specialty item that is the biggest problem with it. It is like saying we should pack light guns, DDR mats or even steering wheels(actually I would prefer that) with ever console.
Kinect should of stayed optional until the demand was big enough and the games where good enough to ever consider packing it with the console. All that money wasted :(
What else can you say, I suppose all that R&D had to pay off but if no one uses it, seems like such a waste of rad tech to be just used as an elaborate smart remote and really that is about it.-
Kinect is honestly one of the main reasons I'm interested in the XBO. It at least provides a bit of differentiation between the two consoles instead of your purchase decision boiling down to which platform exclusives you prefer.
Whether or not they actually utilize it and make it worthwhile is another argument. I love the technology, it provides some really unique and cool things - but those don't necessarily translate to a fun gaming experience.-
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I think we're probably under valuing what the Kinect can do. It's one thing that it was an optional accessory on the original system, but they've made it mandatory and augmented it's capabilities. I think that means even just adding stuff like voice recognition to games could become the norm - except that devs will code to the lowest common feature denominator so maybe not.
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1. I said it before when everybody started freaking out about the notion of a vastly underpowered GPU, but this is what that 32MB DRAM is embedded for. The implementation has to be seamless or "integrating" the console with your television/cable box/dtv or what ever is going to be a pain in the ass nobody will want to endure.
2. This doesn't have a lot to do with Kinect, specifically. At least, there's no reason Kinect can't be implemented with a big penalty that I can see. Not that this is necessarily a big penalty already.
3. Just imagine for a second that the damn thing functions as it should. Is that terrible or will you lose sleep at night knowing that the XBox One isn't using as much as 10% when you are playing your game? -
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You're the last person to have any credibility with regards to Kinect being a mistake or not. We love you valcan, but you are the exact opposite of the demographic it's targeted towards, and while you spend thousands upon thousands in the PC realm and are the PC suppliers' wet dream, in the console realm you won't really spend all that much more in hardware dollars than say, a standard family of four.
The bottom line is that MS wants one of these in every living room possible, they want the living room platform that Gates was talking about 20 years ago. The Kinect really is in no way a roadblock for that plan.-
Really, I did buy a Kinect on launch day and was juiced up about it when I first got it, but then I used it, basically it was a one hit wonder I had fun during Christmas and then I put it in a box(tried a few games and they really where disappointing). I used the Wii 100% more than the Kinect and I was hard core a Wii hater.
It never felt more than a specialty controller with bad software. Really practically no game was developed like say DDR games, Car games(wheel support), Light gun games(house of Dead, Time Crisis), or Rock Band which where all 100% perfectly tuned with the specialty device. If there was a amazing Kinect 1 game what was it I don't remember any?
Regardless of the above, for two years did Xbox 360 owners and media rave about how great Kinect 1 was and how amazing the X Kinect 1 game(s) was?
Its like if Valve made HL3 for its fans that would make sense they 1000% are dying for it can you say the same for the Kinect 2. Take any console owner do you really think having a Kinect 2 was at the top of the list, if it is what do they expect to play or use it for?
That is all I am saying I think the tech is rad but its just not something I would see as ever gamer wants it and has to have it so why on earth would you waste that portion on money in the console and tell gamers they want it when as far as I know they don't.
Do that seem like a good decision to you? I bet if you did a poll if Xbox One owners would rather have a pimp steering wheel or Kinect the majority would all pick the Steering wheel.
Maybe I have it all wrong, but I don't just play PC games I play everything.
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I know he's from eastern Europe, and I'm not saying this to attack him... It's just that he has a tendency to get super excited and type these long stream of consciousness posts in a hurry, and half of the time I honestly cannot understand what he is writing unless I make a considerable effort. It frustrates me.
Anyway, there are plenty of shackers whose first language is not English (myself included, and this could be why I seem to have a harder time deciphering his posts than most) but we slow down and proofread once or twice before hitting that Post button to compensate :)
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Valcan I find it very strange that someone who can get so passionate and excited over paper announcements and simple screenshots where you have no underlining context of how something is really going to work, that you've somehow gotten sucked into the shit show being drummed up by console warriors, where again, there is little real world context of what some of these announcements mean to actual gameplay/performance.
Before you write it off as just a smart remote, lets see what it gets used for. If we end up with a bunch of shit waggle games like the Wii, we'll come back and dump on it together. :)-
I wish the Kinect 2 is going to be awesome, but I had the first one and it was not good, everything from E3 and the media thus far to people that have used it are not to pumped so I am concerned I can not forget the Kinect 1 experience it still lingers.
Well what Kinect game should I be juiced up for drop me some names, I can not find anything than Kinect Sports Rivals.
I guess I should just wait and try it out when I get my Xbox One in Nov, maybe I will eat my words heck I would love to, we shall see.
Right now I just don't know....-
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I don't know dude -> http://www.youtube.com/watch?v=igCsmrAKods not convinced, atm I would play RockBand over this any day it doesn't seem fun like Rock Band at all, who knows... maybe when you try it it might be cool. But if you played RB hard core and look at this well.... yeah.
I really loved the concept of Rock Band shit I bought a real drum kit and a Midi adapter, that was probably the most epic none game pad experience ever, next to a real good racing wheel/pedals and dual light guns with the DC and House Of The Dead 2.
I want to believe :( -
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I kind of agree with how you feel about Kinect... but then I remember how cool I thought it was when I first heard about it. Really, the hate I have for Kinect now is only because the actual device never lived up to what I thought it would be. If Kinect 2 actually does end up delivering on all those promises... I don't know, it could be a very cool thing. I still believe that some future version of this technology could be how we interact with computers in the future. I just don't think we are there yet.
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Kinect 2 is part of the reason I am looking forward to the X1. It actually provides new input methods which means hopefully more immersion in games. If it works correctly I should be able to tap the side of my head to enable night vision in the next Batman game. In Dead Rising 3 it listens to me and my room -- and any noise I make it input into the game.
To make developers want to use Kinect you need near 100% adoption.
This also ignores just the voice commands, IR blaster, etc...
Right now I am getting both the X1 and PS4.
To me though the PS4 is just a beefier PS3. I will turn on the PS4 when there is a PS4 game I want to play, otherwise it will be turned off.
The X1 on the other hand will quickly become the center of my entertainment system. I will plug my DirecTV into it. From there every day when I get home it will be "Xbox On" -- which will turn on my Xbox, TV and DirecTV box. There I will say Xbox ESPN or whatever. Then the Xbox will stay on until I go to bed. I will be tied into my TV, more tied into when my friends get online and the Xbox will now be the center of my home entertainment. This is made better because of Kinect.
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Good to see there are still some MS fans out there, got to keep it competitive! It's funny how news like this can spark such stupid ideas though, it's like 'oh look at how stupid MS is, why would they waste such resources!' Pretty sure the engineers know what they're doing and wouldn't try to hurt the technology on purpose. They need a bit of credit for going head to head with Sony ffs. If it was only Sony and that other company we'd be paying 1000 bucks for the new PS4 so be happy they are where they are people!
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New Kinect tech videos released :
http://www.youtube.com/watch?v=ZMo1puNjOuc
http://www.youtube.com/watch?v=3tmtuLDkLOI-
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Found this one http://www.youtube.com/watch?v=tnlHwThlrqA Wave race in Kinect Sport Rivals
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Slicing off processor time is the lazy way out; it means that the OS isn't able to preemptively schedule processes as well as it possibly could.
Hardware design has been full of clever hacks (hell, the reason why the 8088 was little-endian was for optimizations back when CPUs were really slow). Saying "we're walling off 10% of GPU clock cycles" suggests a rushed design. Even the talk of "maybe the next-gen Kinect will have more onboard processing" fizzled, apparently from a failed design path. "Nope; let's just reserve 10% of the GPGPU so we can guarantee Kinect processing and snap mode."-
what exactly would be the point of not making a hard line? So that you can make each game developer implement 100% power mode and 90% power mode since they can never be guaranteed that the user won't try to snap something in or use Kinect for something else? Consoles also reserve hard lines for OS memory when they could in theory page in and out some of that OS functionality that is unused at any given moment. But what's a game developer going to do with that newly reclaimed memory knowing it can disappear at any moment if the OS needs it? They'd be doing a ton of complicated scaling work for almost no benefit.
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Alright, but then why did he say this?
"In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."
This news also comes out after the news that Watch Dogs is limited to 30 FPS, and Ryse can't do 1080p. Maybe they should've waited two more weeks to announce this. -
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"10% of 1.75 GHz is 175 MHz. That doesn't sound "conservative" at all."
"Slicing off processor time is the lazy way out;"
"I see it as laziness. They basically want to force all XBox One buyers into downloading the newest firmware,"
"Those who keep repeating "get used to tiles" are sheep who are easily swayed by eye candy, and can't appreciate UI consistency."
So you're not trolling? You're just shit posting? Or are you really that uninformed on how things work? I guess I can't tell anymore.
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