Crystal Dynamics lays off staff from its new IP

Crystal Dynamics, the studio best known for their work on Tomb Raider, has suffered layoffs. The cuts will not affect development of the next-gen Tomb Raider sequel. Instead, the team working on Crystal's new IP will be impacted.

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Crystal Dynamics, the studio best known for their work on Tomb Raider, has suffered layoffs. The cuts will not affect development of the next-gen Tomb Raider sequel. Instead, the team working on Crystal's new IP will be impacted.

"We've made some decisions at Crystal Dynamics last week around the second project we're working on, which has resulted in a small number of roles (roughly 12) becoming redundant as we re-scope the project," the studio told Kotaku. "This doesn't affect the Tomb Raider development team, who as confirmed last week are well into production on a next-generation sequel."

Crystal was clearly excited about whatever their new IP is. Last year, executive producer Scot Amos said this about their still-mysterious new game: "Working from a blank page, and literally saying, we can do anything, we can do something that's completely off-the-wall and that nobody's ever heard of, we can go make up mechanics and be completely innovative and inventive."

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    August 13, 2013 7:30 AM

    Andrew Yoon posted a new article, Crystal Dynamics lays off staff from its new IP.

    Crystal Dynamics, the studio best known for their work on Tomb Raider, has suffered layoffs. The cuts will not affect development of the next-gen Tomb Raider sequel. Instead, the team working on Crystal's new IP will be impacted.

    • reply
      August 13, 2013 7:45 AM

      [deleted]

    • reply
      August 13, 2013 7:47 AM

      "That's what you get for not selling 20 million copies for Tomb Raider!" - SquareEnix exc.

      • reply
        August 13, 2013 7:51 AM

        That's probably close to the truth. Sales didn't hit expectations and so revenue projections were lowered meaning less funding for the new, untested, IP.

    • reply
      August 13, 2013 7:49 AM

      [deleted]

    • reply
      August 13, 2013 8:22 AM

      I'm playing through Tomb Raider just now ( well this summer ) and I think I'm at the end just cleared a whole bunch of storm guards and entered the temple and Its actually a pretty good game.

      I still HATE the QTE and that includes all of them except maybe the press 'X' to hold on and not fall down.

      But the pacing/levelling and optional missions (fetch quests) are exceptionally well done. The only qualm I have is that markers on the map are missing for some types of quests and that is immensely stupid, more games does is like that and is still never makes sense. Please developers, make sure you have every item/type included in the map.

      remove the QTE and the game would have been exceptional, but as-is its still is a great game.



      • reply
        August 13, 2013 8:30 AM

        I really didn't mind the QTEs in this game. They didn't seem all that often to me and added some excitement in the middle of the help I'm sliding down a mountain type sequences. Also, some of the deaths from missing a QTE press were pretty brutal and entertaining.

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          August 13, 2013 3:28 PM

          Just finished it, still hate QTE but the rest is ok.
          I also don't like boss fights where normal weapons don't work, its like a gigantic gameplay failure and makes no sense ( yeah i know its a game). I rubs me the wrong way. And those QTE, even in the crappy boss fights ? Please for the love of god stop ! Yeah 10 grenades right in the nuts of the boss does zero damage, yet pressing X or Y (QTE fuck) brings out a small ice-pick that kills him ? Wonderful design just wonderful.
          Yet the game as a whole rises far above these nitpicks as they are sufficiently far apart. Clearly recommended for anyone who hasn't tried it yet.

          I give it 7.141 apples out of 9.7643 pears.


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