New Mirror's Edge coming 'when it's ready' to PC, PS4, and Xbox One
Today at EA's press conference, the company showed off a trailer for the much-anticipated (and leaked) Mirror's Edge 2.
Today at EA's press conference, the company showed off a trailer for the much-anticipated (and leaked) Mirror's Edge. The in-game footage showed of plenty of parkour and combat, but a distinct lack of Faith shooting any weapons. It's coming from DICE "when it's ready" to PC, PlayStation 4, and Xbox One.
In a note on the official site, producer Sara Jansson asked for fans to be patient with the process. "We are still in early stages of development and we don't want to rush anything," she said. "We want to make sure we create an experience that lives up to high expectations and fully takes advantage of the next generation of systems."
EA didn't explicitly mention when it took place during its press conference, but an announcement subsequently said it "reboots the franchise for the next generation."
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Steve Watts posted a new article, Mirror's Edge 2 coming 'soon' to PS4 and Xbox One.
Today at EA's press conference, the company showed off a trailer for the much-anticipated (and leaked) Mirror's Edge 2. The in-game footage showed of plenty of parker and combat, but a distinct lack of Faith shooting any weapons. It's coming from DICE "soon."-
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I know some people don't want guns to be in the game, but for me, they were one of the best things about the first game. What was cool about them was the way you could take out a guard with hand-to-hand, use his gun until the bullets ran out, then throw it away. I just loved the fact that you only used weapons you'd taken from enemies, it just seemed awesome. Other games with guns didn't give that same feeling of awesomeness, as there were guns throughout, and you had your own gun all the time, whereas Mirror's Edge made you feel like much more of a badass by letting you disarm enemies, use their own weapons against them, and then discard them. I really, really hope they will have guns in this game, and that you can use them in the same way. For those who don't want to use guns - just don't use them. They can still be in the game without you having to use them, so that people who like them can use them. Don't get rid of guns entirely, Mirror's Edge used them in a totally unique way which was terrifically enjoyable. Although I don't think LMGs were necessary. Anyway, like I said, make them optional, but don't remove them entirely, please, to me that would be a more boring game.
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NOTE: Game's name is atm just "Mirror's Edge": http://www.mirrorsedge.com
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it's going to be all QTE like ryse on a layer of kinect that just hasnt been announced yet. the thought, hey remember that one boss fight? lets make the game 90% more of that and explore rest 10% more of the brilliant deep character of faith, maybe throw in a touch of prison break, remember that one? people like prison break and tattoos right? right?!
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Eurogamer story is calling it a "reboot" of the franchise, telling a new origin story
http://www.eurogamer.net/articles/2013-06-10-dice-announces-new-mirrors-edge-game -
Mirror's Edge was original, creative and beautiful, but not actually all that good. The current internet reaction is way more positive than people were about the game when it came out.
I am excited for this though, it definitely deserved a sequel and a chance to fix the issues the original game had.-
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I beat the original like 3 times and went deep into the time trials. It was an amazing game that could be punishing if you didn't play it how they devised it. I saw it more of a fluid puzzle game where timing was key than a pure action game and when it worked and you were flying around a room decimating bad dudes it was EPIC and unlike anything else I had played.
Great music, art direction, story and concept with some rough edges along with some abhorrent cut scenes. -
I have to admit I got bored about 45 minutes in and have never gone back to it. I couldn't tell you why I got bored, it's been so long since I played it.
Something about the plot-advancing scenes just being kind of dull and derivative and maybe thinking that I'd pretty much done and seen everything the game offered already? Like, I'd run and jumped, and knocked guns out of dudes hands, and had a breathless escape, solved a 3D puzzle of finding my way out of a building or something, and hours more of the same just didn't appeal to me? I think I wanted some meaningful confrontation (hey, I like fighting things in games not running away) and the game seemed to be about the opposite of that...? -
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That was a problem with the way it was designed. The cinematic team had no connection with the game team. So all of the story elements had nothing to do with the levels.
The Let's Play of it has a fantastic overview of how this happened and affected development of the game: http://lparchive.org/Mirrors-Edge/
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i got it for cheap on spaeckow's suggestion (the game was like 50% off 3 days after realease or something). i liked it it was good for the reasons you named but not full price good. the story was useless and dumb and the mechanics were fun but they couldnt really figure out how to incorporate combat but refused to abandon it at the same time.
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lol I'm such a noob sometimes, I never played the full game due to me not being able to make a jump in the demo. I tried many many times. In the beginning of the demo you are supposed to make a jump between two buildings, I never made it, I think there was some kind of hint how you were supposed to press the buttons, but no matter what combination I tried she just failed and fell to her demise. So I just gave up, it reminded of the stupid long jump mechanics in half-life, which was also baffling before I figured it out, I hate when stupid (non standard) controlling schemes gets in the way of me and the game, it like a impenetrable wall. Also I bought the Metal gear collection for X360 and had the same issues, the first games had such a weird controlling scheme that I had to give up I just couldn't re-wire my brain to make it work.
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nope, i actually think it is one of the better singleplayer experiences i have ever had. Once you get good at the game the running mechanics are very slick and flows well. Did you play it with a gamepad? i could see some parts of the game being a bit clunky if that's the case, but with mouse + kb it was awesome.
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