Dark Age of Camelot lead designer crowdfunding new MMORPG
Gosh, the name Dark Age of Camelot still holds an awful lot of weight. Mark Jacobs, lead designer of the MMORPG and once co-founder of its developer Mythic, launched a crowdfunding campaign for a new realm vs. realm MMO on Tuesday, and it's going swimmingly. Jacobs's new venture City State Entertainment is looking for a whopping $2,000,000 to make Camelot Unchained, which may seem awfully ambitious but pledges passed $500,000 in only eight hours. Goodness!
Gosh, the name Dark Age of Camelot still holds an awful lot of weight. Mark Jacobs, lead designer of the MMORPG and once co-founder of its developer Mythic, launched a crowdfunding campaign for a new realm vs. realm MMO on Tuesday, and it's going swimmingly. Jacobs's new venture City State Entertainment is looking for a whopping $2,000,000 to make Camelot Unchained, which may seem awfully ambitious but pledges passed $500,000 in only eight hours. Goodness!
The Kickstarter campaign explains that Camelot Unchained is to be a subscription MMORPG focused on server vs. server war. It's a post-apocalyptic affair, only the apocalypse is a rift which floods our world with fantasy legends and nasties.
CSE says the "three main pillars of gameplay" are crafting, realm vs. realm competition, and housing. You see, all items are made and sold by players, who can set up stalls. Camelot Unchained will reward no experience or loot for PvE, so you'll need to kill some men and buy items from others to get anywhere. As for housing, players can build structures from houses and mines to fortifications. How all very old-school!
"In the rush to cash in on the WoW phenomenon, publishers/designers tried to simply 'out-WoW WoW', leading to most MMORPGs becoming more risk-averse, more 'casual player'-focused, and overall, less challenging," CSE says. "This produced, among other things, a loss of the pride and sense of accomplishment that came from succeeding in the older, more difficult titles."
So there you'll be, fighting, capturing and crafting to progress yourself and help the war.
You can't make a big fancy MMORPG for only $2 million, of course, so Jacobs will chip in another two cool millions of his own money if the Kickstarter is funded. Which still doesn't seem like very much money for a game of such scale, but there you go. It is quite focused, though.
Pledging at least $25 will get you a digital copy of the finished game, tentatively slated to launch in December 2015, and one month's free subscription. Fancier and more expensive pledges include earlier and earlier beta access, a cloth map, in-game items, name reservation, and other MMO-y doodads.
Hit the official site for more, and peep this pitch video:
-
Alice O'Connor posted a new article, Dark Age of Camelot lead designer crowdfunding new MMORPG.
Gosh, the name Dark Age of Camelot still holds an awful lot of weight. Mark Jacobs, lead designer of the MMORPG and once co-founder of its developer Mythic, launched a crowdfunding campaign for a new realm vs. realm MMO on Tuesday, and it's going swimmingly. Jacobs's new venture City State Entertainment is looking for a whopping $2,000,000 to make Camelot Unchained, which may seem awfully ambitious but pledges passed $500,000 in only eight hours. Goodness!-
I backed this game. I think DAOC was better than most of the MMO's I have ever played. The rock, scissors, paper element to DAOC really worked in the RvR realms and I remember having great fun with the keep sieges. The Midguard Thane was of special remembrance to me as well. Really fun class to play.
-
-
-
-
-
-
-
-
-
See, I agree with that. My other issue is that I felt like I had to log into WoW to make me feel like I was using it for the sub I paid. In reality the sub was the same as going to the movies twice and I certainly played WoW more than 3-5 hours a month.
I just can't do it anymore, I like Guild Wars 2 because I can hop in any time and play for a bit. I dont' even have a max level character yet and I'm ok with that.
-
-
-
-
So Mark Jacobs, most recently known for such hits as Hellgate: London and Warhammer Online, and a couple experienced developers "plus a young group of talented artists and programmers, for some of whom this is their first industry gig" are planning to build a subscription MMO from scratch with their own tech for $4 million dollars... If this gets funded I would be shocked to see a functioning beta ever released let alone a real game.
-
-
You do realize they have programmers from Skyrim....and a working tower defense game for mac. They also are not building the game from scratch. They already stated that they will be utilizing a lot of out of the box programming engines. http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/444733 Check that out.
-
-
-
95% of Free2Play games the players end up paying WAY more than for sub based games. Yes I understand that the micro-transactions are getting popular but if you play any F2P games you know what I am talking about. You buy skins...then they come out with more, then more then new characters that you have to buy, with new skins.....so yeah you would most likely spend THOUSANDS over a 4-5 year period instead of the 10-12 per month for this game? Mark Jacobs already stated that the sub will be less than traditional MMOS so you wont see the 14.95 a month here.
-
-
I am SOOOoooo Pumped about this project!!! I'm Itching to play it now! its going to be a long, itchy 2 years. >,<
Join the KickStart!
http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live
-