EA continues to add servers to alleviate SimCity crush
The ongoing server problems with SimCity's always-on DRM connection to Origin has forced EA to disable several features, and even forced Amazon to...
The ongoing server problems with SimCity's always-on DRM connection to Origin has forced EA to push even more servers online. and disable several features. The troubles even forced Amazon to pull the game from its store for a short period of time yesterday.
EA continues to work on the server issue. EA Senior Producer Kip Katsarelis told players that server stability is the number one issue at the moment. "As of right now, we are adding even more servers which will be going live over the next three days. And, our plan is to continue to bring more servers online until we have enough to meet the demand, increase player capacity and let more people through the gates and into the game."
More servers were brought online on Tuesday to handle the initial crush, while at the same time EA issued a hotfix for the game that disabled "non-critical features" such as leaderboards and achievements. A later patch also disabled cheetah speed, forcing players to play at a slower pace.
Amazon briefly pulled the digital version of game from it's store. A customer service rep from Amazon told GiantBomb that the game is "not currently available due to the issues on connecting to the SimCity servers." However, the game was back up and available this morning.
Amazon also put a disclaimer on the game page, reading "Many customers are having issues connecting to the "SimCity" servers. EA is actively working to resolve these issues, but at this time we do not know when the issue will be fixed. Please visit https://help.ea.com/en/simcity/simcity for more information." GameFly has also added a link to its SimCity game page directing people having problems to EA's support site.
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John Keefer posted a new article, Amazon pulls digital SimCity from its store.
The ongoing server issues related to the launch of SimCity have prompted Amazon.com to pull the digital download version of the game from its store. The limited edition boxed version appears to also be in jeopardy as only two copies were left at the time of this writing.-
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Piracy is gonna be there anyways. and I for one was gonna pick this game up but after finding out about this online only thing, it'd be pointless..
If there's isn't already, there will be a "work around" soon enough, and because of this DRM thing..that's probably when I (a potential costumer) will be playing it.-
There's still no pirate version of D3. You have to make a whole server emulator, which someone worked on a bit for the beta, but even then none of the monster's moved and your attacks didn't work. It was a lot of work just to even get a non-functioning server emulator.
http://www.ownedcore.com/forums/diablo-3/diablo-3-emulator-servers/334367-mooege-diablo-3-emulator-updated-master-compiles.html
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Not true. The overpopulation situation will likely solve itself as most will simply stop trying to play the game out of sheer frustration.
EA will suffer some frustrations and returns but by in large will maintain most pre-orders and purchases post release. EA just has to look like they are addressing the issue while showing that because of the large profits, their model "works" despite backlash and outcry.
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it is entirely their fault: they should've learned from previous disasters like assassin's creed 2 and diablo 3. back in 2010, i bought ac2 and every time i wanted to play it i had to relauch the game like 20 times before it even started.
if i bought this game, i'd be pissed enough to not buy any other game by ea for a few years.
ea could learn a thing or 2 from valve about customer fidelization; but it sums up in "treat your customers well, and they'll buy again; treat them like criminals and they'll spread the word that you're an asshole" -
They should've known; that's what sales forecasts are for. Even if they didn't know (which I doubt; they probably spent enough on this project to require millions of sales this year to break even), it's irresponsible to vastly underprovision for a service offering, because of the tarnished brand image from a crash-and-burn (i.e.: what is happening to SimCity right now). If you overprovision by a little bit, it will be a smooth launch. You recycle the extra infrastructure to go toward other games.
But, as I said yesterday, EA doesn't like running excessive infrastructure. They view it as "unnecessary", and cut it down once each January.-
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It doesn't matter whether they're using outsourced pay-as-you-grow cloud computing or running their own servers, EA's attitude toward infrastructure is to have as little of it as possible. EA wants to have their cake and eat it too, which is why they require EA.com server logins instead of tying matchmaking to XBox Live or PSN on console, or using Steam on PC (and they recently set up Origin, which is an ersatz Steam, but more user-hostile and with more problems).
Every January, EA shuts down servers for games that have less that 1% of online player population:
2010:
http://www.shacknews.com/article/61792/ea-closing-multiplayer-servers-for
http://www.shacknews.com/article/62403/further-ea-server-shutdowns-announced
2011:
http://www.shacknews.com/article/67023/ea-announces-online-multiplayer-shutdown
2012:
http://www.shacknews.com/article/72913/ea-shutting-down-online-for-more-games
2013:
http://www.shacknews.com/article/77220/madden-nfl-11-fifa-11-servers-shutting-down
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Man, every time EA released another turd, even a shiny cool turd I thought I really wanted, I'm reminded why I boycotted them years ago, after the failed release of BF1942. Every fucking game release they're responsible for goes like this, but alas, apparently the gaming masses don't give a shit when they're treated like shit.
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