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Weekend Confirmed 153 - PlayStation 4 announcements, Year Walk, Crysis 3

by Jeff Mattas, Feb 22, 2013 11:00am PST

The PlayStation 4 has been announced, so it shouldn't be a surprise that this week's episode of Weekend Confirmed is all about the new system, services, and software. Though Jeff Cannata is away in Barcelona, Garnett Lee and "Indie" Jeff Mattas are joined by Christian Spicer and Mike Schramm to break down what's exciting, what's concerning, and that which is still unknown about Sony's next-gen console announcements. Though PlayStation 4 is this week's focus, the crew also manages to sneak in some impressions of Crysis 3, and praise for Simogo's moody iOS adventure, Year Walk. Of course, a fresh batch of Finishing Moves brings it all home.

Weekend Confirmed Ep. 153: 2/22/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 153 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:27:40

    Whatcha' Been Playin Part 1 - 00:28:18 - 00:57:21

    Whatcha Been Playin Part 2 00:58:47 - 01:26:36

    Listener Feedback/Front Page News - 01:27:20 - 02:01:10

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Mattas @JeffMattas

Christian Spicer @spicer

Mike Schramm @mikeschramm

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.





Comments

  • I always wonder why people have separated Graphical Fidelity with Game Performance in their minds. Since Graphics represent not only things looking good but behaving appropriate when manipulated by the player. In that respect David Cage is right, creating emotive visceral experiences does become better as those experiences gain in tech because it frees developers from having to cut corners because the machine can not handle this or that. It is like way back in 07 when Crysis and Stalker came out and there were things built into those games for DX10 that could not be normalized because the game had to allow people with DX9 to play.

    Graphics begin to really affect performance when consoles switch out because it creates a standard and a bar at which everyone has the same machine and thus nothing has to be cut out for the curve.