Aliens: Colonial Marines PC specs revealed

Sega has announced the PC specs for Aliens: Colonial Marines, giving you a chance to confirm that your rig is up to the task before its February 12 release.

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Aliens: Colonial Marines is only weeks away now, which means it's about time to make sure your PC is up to spec. And like the rickety ships that transport our heroes in the various Aliens films, your rig doesn't need to be a technological marvel to get the job done.

VideoGamer reports that the specs are pretty easygoing for the title, which is due out February 12. If these are somehow beyond your PC's ability, it'll be on PlayStation 3, Xbox 360, and Wii U as well.

Minimum Specs:

  • Operating System: Windows XP SP3

  • Processor: 2 GHz Intel Dual Core Processor

  • RAM: 2GB RAM (XP),2GB RAM (Vista)

  • HD: 20GB free hard disk space

  • Optical Drive: DVD

  • Sound Card: DirectX 9.0c compatible

  • Video Card:NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum)

Recommended Specs:

  • Operating System: Windows XP SP3/Vista/Windows 7

  • Processor: 2.3 GHz Intel Quad CoreProcessor

  • RAM: 2GB RAM. HD

  • 20GB free hard disk space

  • Optical Drive: DVD

  • Sound Card: DirectX 9.0c compatible

  • Video Card: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum)

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  • reply
    January 14, 2013 7:00 AM

    Steve Watts posted a new article, Aliens: Colonial Marines PC specs revealed.

    Sega has announced the PC specs for Aliens: Colonial Marines, giving you a chance to confirm that your rig is up to the task before its February 12 release.

    • reply
      January 14, 2013 7:03 AM

      Something tells me the PC version is going to be nothing more than a half-assed port? :/

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        January 14, 2013 7:05 AM

        Why? AvP was a great performing, good looking port?

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          January 14, 2013 7:41 AM

          AvP was made by a different studio.

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        January 14, 2013 7:10 AM

        I've been pleasantly surprised in the past, maybe gameplay will make up for a crappy UI like in Farcry 3.

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          January 14, 2013 1:16 PM

          Too bad the gameplay looks banal.

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        January 14, 2013 7:33 AM

        I'm getting the same feeling, no pre release PC love from gearbox like bl2 had. Low fov with no slider, can't remap keys, no graphic options heavy motion blur and locked config files

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          January 14, 2013 9:20 AM

          It's the Gearbox way.

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          January 14, 2013 9:21 AM

          They don't have dahanese anymore, so it's not surprising that the media coverage has... decreased in terms of quality. She had a pretty major influence on getting our (PC gamer) views noticed and feeding back information to us.

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            January 14, 2013 1:41 PM

            you are sweet, but i also worked for 2K Games, not Gearbox. i wouldn't work on Aliens regardless. unless i joined Gearbox (or Sega i guess!)

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        January 14, 2013 12:54 PM

        This is my dream PC port for this game:
        universal ammo- auto aim- health regeneration- In game instructions on how to play referencing buttons on console controllers instead of the keyboard - can't change mouse sensitivity- can not change keyboard mapping- FOV set really low and can not be changed- can not use the mouse to navigate the menus (keyboard only!)- Cap the engine at 30 FPS- no matter how high you set the view distance objects and textures pop up out of nowhere close to your character- make the Steam download 20+ gigs because I am want to be forced to download the game in every language the game is made for.

        Day 1 purchase if my demands are met.

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        January 14, 2013 7:56 PM

        Yep, I'm worried about that too. Their record is spotty, at best, with PC games.

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      January 14, 2013 7:06 AM

      The minimum specs are super low. I'm thinking about building a computer early to mid 2000's specs just to see how some of these newer games run.

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        January 14, 2013 8:06 AM

        [deleted]

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        January 14, 2013 8:26 AM

        Well, the Xbox360 hardware is sort of ancient now, and almost everyone these days does a single branch development (no major differences between the codebase on the 360 and PC until the very end of dev and then it's just additions and small mods for the 360 environment/DRM/XboxLive stuff) to save money, so yeah, if it's shipping for 360, any PC from the last five years or more is going to run it easily.

    • reply
      January 14, 2013 9:18 AM

      Can't wait.

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