Chris Roberts: Time between my new games was getting too long
Chris Roberts, developer of the Wing Commander series and the upcoming Star Citizen, talks about his hiatus from game making and shares his thoughts about the state of the games industry.
New technology will make Star Citizen the game Roberts wants it to be.
In part two tomorrow, Roberts delves into his love of PC gaming and the reason Star Citizen is PC only.
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Jeff Mattas posted a new article, Chris Roberts: Time between my new games was getting too long.
Chris Roberts, developer of the Wing Commander series and the upcoming Star Citizen, talks about his hiatus from game making and shares his thoughts about the state of the games industry.-
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I've already contributed over on Roberts Space Industries. When I heard Wing Commander fighting, realistic physics and Privateer-like economy, all in a massively multiplayer persistent universe. I was sold.
So I threw down $60.
I want to have the "bounty hunter" title and the Origin i300 ship.
although I wish they'd hurry up and put out the ship art. I wanna see what the i300 is gonna look like! -
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It sounds like that's the way its going to go. the extra stuff will eventually be added regardless of the final amount (per the forums and dev posts) it's just that having the extra funding will make it happen faster.
There's a LOT of good info over on the forums, and it's not terribly troll-ish over there either. I'm not sure if it's that most space-simmers are older more mature people, or if it's just run by really good moderators.
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For the uninitiated, you still contribute to the project at http://www.robertsspaceindustries.com/star-citizen/
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For the uninitiated, you still contribute to the project at http://www.robertsspaceindustries.com/star-citizen/
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i guess i meant gameplay wise... i've read a good chunk of forum posts for X3 recently, about targeting/accuracy, range, projectile speeds etc. recently. And, to paraphrase, in realistic terms a computer-aimed light-speed weapon will basically never miss, taking out anything small, making only capital ships practical... then they duke it out at beyond-visual ranges. Which is all very interesting to think about, but pretty boring for a space combat game.
i just wish some of these weapons travelled a bit faster than 40 mph
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It would be nice to have links in the article to either KickStarter (http://www.kickstarter.com/projects/cig/star-citizen) or the game's website (http://robertsspaceindustries.com) so this thing can get funding and be awesome and all that.
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