Bit Boys? Oy!
Glaze3D™ 1200 is a PC 99, DirectX® 7.0, OpenGL® 1.2 and Microsoft® Windows® 2000 compatible product with no sacrifices in the feature list. The product delivers a fillrate of 1200 million texels per second and a geometry throughput of 15 million triangles per second. This translates to a real-world performance in, for example, id Software’s Quake III Arena of over 200 frames per second at true color in full monitor resolutions with all details and features enabled.
Yea...and that's just the 1200. In the press release, they mention the 2400 and the 4800- Smokin'! Sounds great, but I'll believe it when I see it. Thanks Extreme Hardware (The Bit Boys Strike Back!).
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But what IF the card delivers.
Cant we all just be happy with that? :-)
It would be a voodoo1 all over again, but how often have we heard that...