Report: Hudson Entertainment Closing
By the time we had received the game design document for any given title, development was more than likely well underway, usually past the point of the dev team able to make any major changes. Usually, a green-lit concept would have some redeeming ideas, but from my perspective, there were countless opportunities our titles weren't taking advantage of. Numerous trends to not only watch out for and adapt to, but possibly start as well. It was only at the start of 2011 did an air of change come to that communication process. But it appears it was too late.And while it seems a bit too late for the lessons-learned to save Hudson Entertainment, Haro does offer up some solutions that might help other developers in similar predicaments.
All together, the key to better success for Hudson needed to be grounded in higher communication and collaboration on a game's development from beginning to end. I could go more into detail about specific points for specific games, but speaking from a general level; bring the development out from isolation and use the creative resources we had here stateside to engage in a more collaborative development process. We have so many fun titles that could have benefited from our collective passion. So many franchises that we could have created and improved upon to make gamers sit up and pay attention. In fact, it was an initiative I had wanted to see through by going to the corporate office in Japan with the above mission in mind. But without taking measurable steps to bridge the culture, communication, and collaboration gap, we end up swimming in our own kiddie pool, watching the cool kids rush through the awesome waterslides on the other side of the fence.
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This is a bit of a nitpick, but considering Hudson's decades worth great titles, could you have picked something a little more memorable than Lost in Shadow to accompany the story?
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I knew they were old school, but I didn't realize how old school.
http://en.wikipedia.org/wiki/List_of_Hudson_Soft_games -
They just wanted to use the most recent title which is Lost in Shadow. You're probably confusing them with the Japanese company. Hudson Entertainment hasn't been around as long as Hudson Soft Co, Ltd. and it's not the same as Hudson Soft USA who released the 16-bit games in the US. The majority of their releases have been on Virtual Console and WiiWare. I suppose for retail their memorable games would be Deca Sports, Beyblade, and Bomberman Land...
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