Morning Discussion
At a certain point, Fallon becomes the first person outside of Naughty Dog to ever play the upcoming title. As Fallon struggled to aim his weapon (and even walk at one point), you could almost sense PR handlers tensing up and hyperventilating.
Also hyperventilating? Everyone who owns--or is about to own--a PlayStation 3, because we all want to get our hands on Drake's latest adventure. As soon as possible! November 1, 2011, is too far away.
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XNA/XBLIG
Hi friends. This weekend I posted a post about a game that I released on the XBox Live Indie Game store (original thread is here: http://www.shacknews.com/laryn.x?id=24745247#itemanchor_24745247). Thanks to your help, it sold a few dozen copies and last night I took this picture:
http://i4.photobucket.com/albums/y142/snot3353/switch/2010-12-13180841.jpg
Last I checked it was also in the top 5 best rated puzzle games. A small victory but I still think it is awesome. Thank you all for your help!-
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Not sure yet. Was thinking either a Contra style side scroller or a top-down shooter like Raptor. I just want to make something where I can have gigantic bosses who move in slow predictable patterns so you can explode them with laser guns. Also, something a bit more mainstream that will sell more than 5 copies.
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Fortunately I was able to con one of my cartoonist friends into doing the art. I suck horribly at it as well. You might want to try going the route of Hypership Out of Control or Soulcaster or other games that use simplistic 8-bit looking graphics... it's what I will probably do if/when I have to start doing my own art.
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Just come up with a style that you can make work... it doesn't have to look awesome. Most of the games on XBLIG have shitty art. One of the highest rated tower defense games is literally a guys pencil sketches and "Get Rich Or Die Gaming" is the type of shit you draw in your notebook in high school but it's sold thousands. If you're trying to be a professional dev then it's one thing but if you're just doing this as a hobby and for fun, I wouldn't judge yourself too harshly.
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