The Witcher 2 Dev Diary Introduces New Engine
If you like your developer diaries deep and lengthy, point your peepers at the new one for The Witcher 2: Assassins of Kings, which takes a good long look at all the wonderful things CD Pro
The nine-minute video offers technical titbits from CD Projekt RED folks on topics including quest scripting tools, the dialogue system, using modular characters for NPC diversity, lighting, animation and looking blimming lovely.
The Witcher 2 is due to be released on PC in March 2011, published by Atari in North America. RED remains uncertain about whether there'll be a console edition or not, though should there be, it'd definitely not arrive at the same time as the PC release.
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I'm not all that sympathetic toward consoles games, but this was one of those few PC-centric games I thought would work well on console, as as control schemes go.
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There was that leap again - no differentiation between adapting the interface and "dumbing it down". Of course the gamepad is different, of course the interface would have to be redesigned (adapted) to fit it. What did you expect?
As for the combat...? Have *you* played Witcher? The combat system was a little different than the average, but was hardly what I'd call "complex".-
Just because you're not good at correlating thing, doesn't mean that it's as huge of a gap for others. Stop imposing "your" limitations on me.
Yeah, it would have to be adapted and that adaption would be streamlining the game to death. DUMBING-IT-DOWN. I didn't expect anything different than what I already stated. Stop trying to read too far into something that's not there, as I stated things literally.
I completed the Witcher, have you? Or did you just play the first part, make the assumption this would be best with a gamepad, then move on? I'm going to assume you haven't actually played it and only watched others -- if you've even seen the game played outside of a video.
Yeah, the combat is not complex to use "your" descriptor, but when being attacked by a group, where one specific foe, while fending off the rest, would have been a suck-fest with a gamepad. AND BTW, the game does support tactical view like any game built on Bioware's engine. I'm betting you didn't even know this?
To assume The Witcher would better played with a gamepad then goes on to say that the same is true for a game like Diablo. Now if you believe that, I really have not faith in any of your opinions
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