Super Meat Boy Developers Eying Retail as Solution to WiiWare Filesize Limitation
One possible solution would be to go retail and Team Meat has asked fans on Twitter if this is an avenue worth pursuing, writing:
if we decided to try to find a publisher & do a boxed version for $20 (with extras) but come out later on the wii, would you hold out?
Team Meat told Shacknews "the size limit is a huge issue. We are looking into our options and talking things over with Nintendo to see what we can do," adding, "We are trying to deal with these issues with the mind set of making the best version of the game as possible above all else."
The PC version is on track for a November release, but any Wii release this month will be "impossible." What say you, Shacknews reader? Would you wait for a boxed release on the Wii? Who do you think should publish the game?
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How much on-board storage does the Wii have? Is this size limit reasonable? That seams really damn small to me.
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It's slightly absurd to me. In the past, Microsoft had a sliding scale for their file size standards for Live! titles, and were willing to work with developers on those file sizes. But Nintendo is apparently just a stone wall when it comes to those kinds of negotiations.
This is all just another indication that Nintendo continues to ignore the online side of the industry. Sad...-
XBLA titles have a hard limit of 2 GB; Oddworld Stranger's Wrath is currently 2.1 GB, so it won't make it to XBLA, barring "a miracle": http://www.shacknews.com/onearticle.x/65784
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